Chill_Zone
Online 185.189.255.52:35400 checked 8m ago
Server instruments
last reading Thu 19:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 389 · below 20 is lag, below 10 is badEntities
48 h range 25,538–27,807 · memory 2,180 MBUptime
3 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:51 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 04:27 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 07:02 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 06:09 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 19:10 UTC5d ago | – | – | – | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/300
- 1/300
- 0/40
- 31/150
- 20/150
- 3/70
Quick answers
from the figures on this pageWipe schedule
How often does Chill_Zone wipe, and when?
None of the resets on Chill_Zone counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.
Tags
Which tags does Chill_Zone carry, and what do they mean?
Tags published by Chill_Zone, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): The server holds 50 slots; ts10 (Group limit): Teams are capped at 10; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Chill_Zone?
On Rust Metrics, Chill_Zone sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Population
What position does Chill_Zone hold among Rust servers?
Ranking for Chill_Zone: #7,454 on seven-day player hours, top 33% of all ranked servers.
What is the population on Chill_Zone?
Current headcount on Chill_Zone: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 17:00 UTC, 1 players on average.
Operator and location
Where does Chill_Zone sit?
No region comes from Chill_Zone. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 185.189.255.52:35400.
What Rust version is Chill_Zone on?
Rust network protocol 2635 and build 168909 on Windows is the build Chill_Zone runs. Matching protocol is required to join. Let Steam update your game.
How does Chill_Zone perform?
Check: fps. Average 465 server fps over the last 48 hours, low of 389. Within range. Peak entity count: 27,807. Buildings, deployables and all else included. Reading: 2,180 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is Chill_Zone, and is it online now?
Chill_Zone reports online. Status: normal. By its reported uptime, the last restart was roughly 3 days 2 hours ago. Uptime for the last 4 full days: 87 of 96 hours, or 91%. Check: first contact. Rust Metrics logged it on 24 October 2026.
Map and rules
How is Chill_Zone configured, and what rules are in force?
Reading the name gives no gather rate for Chill_Zone. The cap on groups is 10 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Chill_Zone on?
From seed 187665451, the game generates the procedural map on Chill_Zone. Its size is 2,500. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto Chill_Zone?
Check: join. Open Rust, press F1, then enter client.connect 185.189.255.52:35400. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.