RUST METRICSFlight deck · live data
Data live Servers11,865 Players103,410 Populated3,960 Fresh wipes 3 h555 Scan5 min
‹ All servers185.189.255.28:35200
Offline Full Queue Fresh wipe Wipe due No query

Evil Rust

Offline 185.189.255.28:35200 checked 2d ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#8,459top 38%
Last wipe3d agomonthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

usual gap13.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 23hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 23hFW

The first 48 hours of its last wipes

Mon 26 OctThu 8 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 04:46 UTC3d ago 1 – running 0
Thu 8 Oct, 04:29 UTC21d ago 0 – 18 days 0
Tue 29 Sep, 00:30 UTC30d ago 1 halved by day 1 9.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Evil Rust when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 4 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 1 it fell below half when it didn't.

When does Evil Rust wipe?

Once a month Evil Rust wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 3 days 11 hours ago. A monthly wipe schedule is published in its tags.

Lists and filters

Which tags does Evil Rust carry, and what do they mean?

These are the tags Evil Rust publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts10 (Group limit): Teams are capped at 10; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; jp0 (Custom tag): This tag is non-standard, added by the owner or a plugin. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Evil Rust appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Evil Rust: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Player count

What position does Evil Rust hold among Rust servers?

Ranking for Evil Rust: #8,459 on seven-day player hours, top 38% of all ranked servers.

How full does Evil Rust get?

Reading for Evil Rust: offline at this moment; last seen 2 days 10 hours ago. Check: players over seven days. Average 0, peak 1.

Server

Where does Evil Rust sit?

No region comes from Evil Rust. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 185.189.255.28:35200.

What Rust version is Evil Rust on?

Reading: Evil Rust, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Evil Rust, and is it online now?

Reading: offline. Evil Rust last answered 2 days 10 hours ago. Uptime for the last 7 full days: 29 of 168 hours, or 17%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

How is Evil Rust configured, and what rules are in force?

Check: gather rate. The name Evil Rust does not state one. Group size, maximum: 10 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

What map is Evil Rust on?

Size 3,500 and seed 1622660352: the game generates the procedural map on Evil Rust from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How do you connect to Evil Rust?

Check: join. Open Rust, press F1, then enter client.connect 185.189.255.28:35200. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/szyeZD3xxm is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,jp0,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players Slots: 50.
ts10
Group limit Teams are capped at 10.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Other

jp0
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.