RUST METRICSFlight deck · live data
Data live Servers11,692 Players54,249 Populated3,144 Fresh wipes 3 h123 Scan5 min
‹ All servers185.189.255.27:35400
Online Full Queue Fresh wipe Wipe due No query

#1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST

Online 185.189.255.27:35400 checked 10m ago

2x duo moddedoxide
COM 1 · connect

Server instruments

last reading Fri 00:00 UTC
0 50 100 150 200 PAX 1 /200

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 91 SERVER FPS

Server fps

48 h low 86 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 121,064 ×1000

Entities

48 h range 118,524–121,701 · memory 3,606 MB
1239 ET SINCE RESTART 21:52

Uptime

21 h 52 min since its last restart, at the last reading
7-day average0peak 2
Rank#4,818top 22%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Memory3,606MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5202:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 22% of all ranked servers, and #256 of the duo servers (top 61%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 4.5

The first 48 hours of its last wipes

Sat 24 OctSat 3 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 07:09 UTC5d ago 2 – running 0
Sat 3 Oct, 16:31 UTC26d ago 4 halved by day 6 20.6 days 0
Fri 2 Oct, 14:27 UTC27d ago 4 – 1.1 days 1
Fri 2 Oct, 02:11 UTC27d ago 1 – 0.5 days 0
Sat 19 Sep, 04:52 UTC40d ago 3 halved by day 3 12.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST when wipe day comes?

The busiest point of its recent wipes drew 3 players on average. 30 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 4.5 when it didn't.

What wipe timing does #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST follow?

There is no next wipe to predict: #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 5 days 18 hours ago the current world was made.

Lists and filters

How should you read the tags on #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST?

Tags published by #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): The server holds 200 slots; ts2 (Group limit): Teams are capped at 2; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST appear in Rust Metrics lists and filters?

Rust Metrics lists featuring #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST: 2x Rust servers, checked live, Duo Rust servers and Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last week; Gather rate: 2x.

Population

Where does #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST sit in the rankings?

Ranking for #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST: #4,818 on seven-day player hours, top 22% of all ranked servers. Among servers in duo, it stands at #256.

What player count does #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST carry?

Current headcount on #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST: 1 players, 200 slots available. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 20:00 UTC, averaging 2 players at that hour.

Server

Where does #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST sit?

No region comes from #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 185.189.255.27:35400.

What Rust version is #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST. Matching protocol is required to join. Let Steam update your game.

Is performance on #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST within range?

Reading: 110 server fps on average across the last 48 hours. It never dropped below 86. Check: entities. The peak was 121,701, counting buildings, deployables and the rest of the world. Reading: 3,883 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST, and is it online now?

Reading: online. #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST answers right now. Check: restart. The uptime it reports puts the last restart about 21 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST?

Gather rate check: 2x. That comes from the name #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST. Groups stop at 2 players. The label given is duo. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST?

Check: map. Procedural, size 4,500, seed 1258256022, generated by the game on #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How do you connect to #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST?

To join: start Rust, press F1 and type client.connect 185.189.255.27:35400. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://alpharust.gamestores.app/.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp200
Max players The server holds 200 slots.
ts2
Group limit Teams are capped at 2.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.