RUST METRICSFlight deck · live data
Data live Servers11,855 Players100,368 Populated3,884 Fresh wipes 3 h533 Scan5 min
‹ All servers185.189.255.249:35400
Offline Full Queue Fresh wipe Wipe due No query

testing

Offline 185.189.255.249:35400 checked 29d ago

weekly wipes moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,773top 70%
Last wipe30d agoweekly schedule
Next wipe4d 15hTue 3 Nov, 11:31 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 11:31 UTC, in 4d 15h. Its weekly schedule tag · low confidence

usual gap0.9 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Tue 3 Nov, 11:31 UTC4d 15h
  2. WPT 2Thu 5 Nov, 19:00 UTC6d 22hFW
  3. WPT 3Tue 10 Nov, 11:31 UTC11d 15h
  4. WPT 4Tue 17 Nov, 11:31 UTC18d 15h
  5. WPT 5Tue 24 Nov, 11:31 UTC25d 15h
  6. WPT 6Tue 1 Dec, 11:31 UTC32d 15h
  7. WPT 7Thu 3 Dec, 19:00 UTC34d 22hFW
  8. WPT 8Tue 8 Dec, 11:31 UTC39d 15h

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 11:31 UTC30d ago 1 – running 1
Sun 27 Sep, 07:47 UTC32d ago 2 held half 2.2 days 2
Sat 26 Sep, 09:48 UTC33d ago 2 – 0.9 days 0
Fri 25 Sep, 14:19 UTC34d ago 2 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on testing?

The busiest point of its recent wipes drew 2 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

How often does testing wipe, and when?

Its tag guides the prediction: too few of testing's wipes are on record to confirm its schedule. On Tuesday 3 November at 11:31 UTC its next wipe is due. The world it runs now was made 30 days 8 hours ago. Its tags carry a weekly wipe schedule.

Lists and filters

Which tags does testing carry, and what do they mean?

Tags published by testing, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): The server holds 50 slots; ts5 (Group limit): Teams are capped at 5; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does testing appear in Rust Metrics lists and filters?

On Rust Metrics, testing sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Player count

Where does testing sit in the rankings?

Ranking for testing: #16,773 on seven-day player hours, top 70% of all ranked servers.

What is the population on testing?

Status for testing: offline. Last seen 29 days 4 hours ago.

Server details

Which location does testing run from?

No region tag on testing. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 185.189.255.249:35400.

What Rust version is testing on?

Rust network protocol 2633 and build 165217 on Windows is the build testing runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on testing, and is it online?

Reading: offline. testing last answered 29 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 20 September 2026.

Map and rules

What settings and rules apply on testing?

Reading the name gives no gather rate for testing. Group size, maximum: 5 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on testing?

Check: map. Procedural, size 2,500, seed 53296983, generated by the game on testing. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join testing?

To join: start Rust, press F1 and type client.connect 185.189.255.249:35400. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^w,gmvanilla,cs165217,ts5,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players The server holds 50 slots.
ts5
Group limit Teams are capped at 5.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Game build reading: 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.