Test 11124
Offline 185.189.255.239:35400 checked 1d ago
Server instruments
last reading Wed 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 373 · below 20 is lag, below 10 is badEntities
48 h range 1,259–47,605 · memory 1,252 MBUptime
1 h 54 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 16hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 16hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 18:07 UTC1d ago | – | – | running | 0 |
| Sat 3 Oct, 06:06 UTC26d ago | 2 | halved by day 14 | 25.5 days | 0 |
| Fri 2 Oct, 16:11 UTC27d ago | 2 | – | 0.6 days | 0 |
| Wed 30 Sep, 06:31 UTC29d ago | 1 | held half | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/700
- 35/700
- 7/1000
- 24/1000
- 31/1000
- 73/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Test 11124 when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 33 hours. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 14 when it didn't.
What wipe timing does Test 11124 follow?
Once a month Test 11124 wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 31 hours ago. Its tags carry a monthly wipe schedule.
Lists and filters
Which tags does Test 11124 carry, and what do they mean?
These are the tags Test 11124 publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server holds 50 slots; ts10 (Group limit): Team cap: 10; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Test 11124 appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Test 11124: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Player count
Where does Test 11124 sit in the rankings?
Player hours over seven days put Test 11124 at #6,867, in the top 31% of all ranked servers.
What player count does Test 11124 carry?
Test 11124 is not responding; status offline, last seen 28 hours ago. Check: players over seven days. Average 0, peak 1.
Operator and location
Where does Test 11124 sit?
No region tag on Test 11124. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 185.189.255.239:35400.
What Rust version is Test 11124 on?
Reading: Test 11124, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
How does Test 11124 perform?
Over the last 48 hours the average was 496 server fps; the floor was 373. Check: entities. The peak was 47,605, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,581 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is Test 11124 up, and how often does it stay up?
Reading: offline. Test 11124 last answered 28 hours ago. Reading: uptime. About 1 hours ago it restarted, on its own count. Uptime for the last 7 full days: 133 of 168 hours, or 79%. Reading: first seen 28 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Test 11124?
Reading the name gives no gather rate for Test 11124. The cap on groups is 10 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Test 11124?
From seed 121315421, the game generates the procedural map on Test 11124. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.
How to join
What do you do to join Test 11124?
Check: join. Open Rust, press F1, then enter client.connect 185.189.255.239:35400. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
