Test KZV
Offline 185.189.255.239:35200 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 22hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 22hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:01 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 43/700
- 133/700
- 17/1000
- 98/1000
- 207/1000
- 342/1000
Quick answers
from the figures on this pageWipe timing
What happens on Test KZV when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
How often does Test KZV wipe, and when?
The only wipe for Test KZV is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 27 days 23 hours ago. A monthly wipe schedule is published in its tags.
Tag meanings
How should you read the tags on Test KZV?
These are the tags Test KZV publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server holds 50 slots; ts10 (Group limit): You may team up with at most 10; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Game build reading: 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Test KZV appear in Rust Metrics lists and filters?
On Rust Metrics, Test KZV sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does Test KZV hold among Rust servers?
Player hours over seven days put Test KZV at #15,901, in the top 72% of all ranked servers.
What player count does Test KZV carry?
Status for Test KZV: offline. Last seen 21 days 23 hours ago.
Server details
What location is Test KZV hosted in?
Reading: location. Test KZV gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 185.189.255.239:35200.
What Rust version is Test KZV on?
Rust network protocol 2634 and build 166494 on Windows is the build Test KZV runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Test KZV, and is it online now?
Check: connection. Test KZV is offline at this moment. Last contact was 21 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What rules does Test KZV enforce, and what are its settings?
Reading the name gives no gather rate for Test KZV. Check: group limit. Up to 10 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Test KZV?
Check: map. Procedural, size 3,500, seed 516156, generated by the game on Test KZV. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.
Join
How do you connect to Test KZV?
To join: start Rust, press F1 and type client.connect 185.189.255.239:35200. Or press Launch Rust here and Steam opens the game and connects you.
