RUST METRICSFlight deck · live data
Data live Servers11,875 Players97,136 Populated3,915 Fresh wipes 3 h398 Scan5 min
‹ All servers185.189.255.19:35500
Online Full Queue Fresh wipe Wipe due No query

DragonLost | DUO

Online EU 185.189.255.19:35500 checked 7m ago

duo moddedoxide
COM 1 · connect

Server instruments

last reading Thu 15:00 UTC
0 25 50 75 100 PAX 2 /100

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 63 SERVER FPS

Server fps

48 h low 46 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 123,941 ×1000

Entities

48 h range 106,304–126,327 · memory 2,768 MB
1239 ET SINCE RESTART 09:58

Uptime

9 h 58 min since its last restart, at the last reading
7-day average0peak 2
Rank#6,861top 31% · #1972 in EU
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Memory2,768MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5217:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers, top 68% in EU, and #295 of the duo servers (top 70%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.8 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 17:17 UTC4d ago 1 – running 0
Thu 22 Oct, 21:31 UTC6d ago 0 – 1.8 days 0
Wed 21 Oct, 14:49 UTC8d ago 0 – 1.3 days 0
Sun 11 Oct, 14:46 UTC18d ago 3 halved by day 6 10 days 0
Thu 1 Oct, 18:00 UTC FW27d ago 3 halved by day 1 9.9 days 0
Wed 23 Sep, 22:20 UTC35d ago 1 halved by day 4 7.8 days 0
Wed 23 Sep, 14:44 UTC36d ago 1 – 0.3 days 0
Sun 13 Sep, 14:49 UTC46d ago 2 halved by day 4 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on DragonLost | DUO when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 25 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 4 when it didn't.

How often does DragonLost | DUO wipe, and when?

No next wipe can be predicted for DragonLost | DUO, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 4 days 23 hours ago the current world was made.

Lists and filters

How should you read the tags on DragonLost | DUO?

These are the tags DragonLost | DUO publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): The server holds 100 slots; ts2 (Group limit): Team cap: 2; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Europe is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show DragonLost | DUO?

These Rust Metrics lists carry DragonLost | DUO: Duo Rust servers, EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last week.

Occupancy

What position does DragonLost | DUO hold among Rust servers?

Ranked by seven-day player hours, DragonLost | DUO sits at #6,861 and #1,972 in Europe, inside the top 31%. The duo group places it at #295.

What player count does DragonLost | DUO carry?

2 of 100 slots are filled on DragonLost | DUO right now. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 2 players, at 12:00 UTC over the last 48 hours.

Server

Which location does DragonLost | DUO run from?

Its EU tag places DragonLost | DUO in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 185.189.255.19:35500.

What Rust version is DragonLost | DUO on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by DragonLost | DUO. To get in, your game needs the same protocol; Steam applies the update.

How does DragonLost | DUO perform?

Reading: 59 server fps on average across the last 48 hours. It never dropped below 46. Peak entity count: 126,327. Buildings, deployables and all else included. Reading: 3,165 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is DragonLost | DUO up, and how often does it stay up?

DragonLost | DUO reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 9 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What rules does DragonLost | DUO enforce, and what are its settings?

No gather rate appears in the name: DragonLost | DUO. The group cap is 2 players, read as duo. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is DragonLost | DUO on?

Check: map. Procedural, size 4,250, seed 1960958473, generated by the game on DragonLost | DUO. View it on RustMaps from this page: matching size and seed give an identical map.

Join

What do you do to join DragonLost | DUO?

To join: start Rust, press F1 and type client.connect 185.189.255.19:35500. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://dragonlost.ru.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,EU,gmvanilla,cs168909,ts2,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players The server holds 100 slots.
ts2
Group limit Team cap: 2.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.