RUST METRICSFlight deck · live data
Data live Servers11,834 Players90,952 Populated3,739 Fresh wipes 3 h423 Scan5 min
‹ All servers185.189.255.167:35500
Online Full Queue Fresh wipe Wipe due No query

RedLine#2 -VANILLA-

Online EU 185.189.255.167:35500 checked 10m ago

biweekly wipes carbon
COM 1 · connect

Server instruments

last reading Thu 20:00 UTC
0 75 150 225 300 PAX 0 /300

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 148 SERVER FPS

Server fps

48 h low 140 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 138,796 ×1000

Entities

48 h range 124,164–141,391 · memory 3,706 MB
1239 ET SINCE RESTART 14:00

Uptime

14 h 0 min since its last restart, at the last reading
7-day average1peak 6
Rank#3,355top 15% · #1256 in EU
Last wipe13d agobiweekly schedule
Next wipe16hFri 30 Oct, 14:01 UTC
Memory3,706MB48 h peak 4 players
REC 1

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers, top 43% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 14:01 UTC, in 16h. Its biweekly schedule tag · low confidence

usual gap13.8 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak6players, last three wipes
crowd held33%else halves by day 7

Coming wipes

  1. WPT 1Fri 30 Oct, 14:01 UTC16h
  2. WPT 2Thu 5 Nov, 19:00 UTC6d 21hFW
  3. WPT 3Fri 13 Nov, 14:01 UTC14d 16h
  4. WPT 4Fri 27 Nov, 14:01 UTC28d 16h
  5. WPT 5Thu 3 Dec, 19:00 UTC34d 21hFW
  6. WPT 6Fri 11 Dec, 14:01 UTC42d 16h

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 20 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 14:01 UTC13d ago 9 – running 0
Thu 1 Oct, 18:39 UTC FW28d ago 4 halved by day 12 14.8 days 0
Thu 17 Sep, 23:23 UTC41d ago 5 halved by day 2 13.8 days 0
Tue 15 Sep, 23:30 UTC43d ago 5 held half 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on RedLine#2 -VANILLA- when wipe day comes?

An average of 6 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 20 hours in. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. When it didn't hold, by day 7 it fell below half.

How often does RedLine#2 -VANILLA- wipe, and when?

The prediction follows its tag, because too few of RedLine#2 -VANILLA-'s wipes are on record to confirm its schedule. On Friday 30 October at 14:01 UTC its next wipe is due. 13 days 7 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Tag meanings

How should you read the tags on RedLine#2 -VANILLA-?

Tags published by RedLine#2 -VANILLA-, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp300 (Max players): Slots: 300; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe schedule; ^y (Carbon): Carbon handles the plugins here; EU (Europe): Its browser listing: Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show RedLine#2 -VANILLA-?

On Rust Metrics, RedLine#2 -VANILLA- sits in these lists: EU Rust servers, checked and Rust community servers: live readings. Check: filters. On the server list it appears under these: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

What position does RedLine#2 -VANILLA- hold among Rust servers?

Top 15% of all ranked servers: RedLine#2 -VANILLA- takes #3,355 on seven-day player hours and #1,256 in Europe.

How full does RedLine#2 -VANILLA- get?

0 of 300 slots are filled on RedLine#2 -VANILLA- right now. Seven-day check: 1 players on average. Peak reading: 6. The last 48 hours peaked at 10:00 UTC, averaging 4 players at that hour.

Server

Where does RedLine#2 -VANILLA- sit?

Reading: location. The EU tag puts RedLine#2 -VANILLA- in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 185.189.255.167:35500.

What Rust version is RedLine#2 -VANILLA- on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by RedLine#2 -VANILLA-. To get in, your game needs the same protocol; Steam applies the update.

Is performance on RedLine#2 -VANILLA- within range?

Check: fps. Average 171 server fps over the last 48 hours, low of 140. Within range. Peak entity count: 141,391. Buildings, deployables and all else included. Memory peak: 3,895 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is RedLine#2 -VANILLA- up, and how often does it stay up?

Check: connection. RedLine#2 -VANILLA- is online at this moment. Check: restart. The uptime it reports puts the last restart about 14 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 15 September 2026.

Map and rules

How is RedLine#2 -VANILLA- configured, and what rules are in force?

Reading the name gives no gather rate for RedLine#2 -VANILLA-. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RedLine#2 -VANILLA-?

From seed 2141467120, the game generates the procedural map on RedLine#2 -VANILLA-. Its size is 5,000. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join RedLine#2 -VANILLA-?

Check: join. Open Rust, press F1, then enter client.connect 185.189.255.167:35500. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://redlineserver.gamestores.app.

PLACARDS

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^y,^b,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp300
Max players Slots: 300.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Mods and access

^y
Carbon Carbon handles the plugins here.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.