RUST METRICSFlight deck · live data
Data live Servers11,849 Players73,470 Populated3,705 Fresh wipes 3 h219 Scan5 min
‹ All servers185.189.255.147:35200
Online Full Queue Fresh wipe Wipe due No query

16.10 Global Rust x1 | Vanilla |

Online 185.189.255.147:35200 checked 10m ago

1x quad oxide
COM 1 · connect

Server instruments

last reading Thu 12:00 UTC
0 50 100 150 200 PAX 0 /200

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 125 SERVER FPS

Server fps

48 h low 92 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 99,538 ×1000

Entities

48 h range 99,370–99,814 · memory 5,326 MB
1239 ET SINCE RESTART 12D 23H

Uptime

12 days 23 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,326top 69%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Memory5,326MBat the last reading
REC 1

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, and #619 of the quad servers (top 75%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 5

The first 48 hours of its last wipes

Fri 16 OctMon 12 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:25 UTC13d ago 3 – running 0
Mon 12 Oct, 19:50 UTC16d ago 1 held half 3.7 days 0
Sun 11 Oct, 09:45 UTC18d ago 2 – 1.4 days 2
Fri 2 Oct, 12:36 UTC27d ago 5 halved by day 6 8.9 days 1
Thu 1 Oct, 19:32 UTC FW27d ago 5 – 0.7 days 0
Tue 22 Sep, 18:42 UTC36d ago 4 halved by day 4 9 days 0
Mon 14 Sep, 20:15 UTC44d ago 2 held half 7.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on 16.10 Global Rust x1 | Vanilla | when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 2 hours. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. It fell below half by day 5 when it didn't.

How often does 16.10 Global Rust x1 | Vanilla | wipe, and when?

There is no next wipe to predict: 16.10 Global Rust x1 | Vanilla | wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 13 days 1 hours ago.

Tag meanings

How should you read the tags on 16.10 Global Rust x1 | Vanilla |?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): 200 slots in total; ts4 (Group limit): You may team up with at most 4; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Build 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins from 16.10 Global Rust x1 | Vanilla |. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show 16.10 Global Rust x1 | Vanilla |?

On Rust Metrics, 16.10 Global Rust x1 | Vanilla | sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks; Gather rate: 1x.

Player count

Where does 16.10 Global Rust x1 | Vanilla | sit in the rankings?

Ranking for 16.10 Global Rust x1 | Vanilla |: #15,326 on seven-day player hours, top 69% of all ranked servers. Check: group rank. #619 among quad servers.

What is the population on 16.10 Global Rust x1 | Vanilla |?

Current headcount on 16.10 Global Rust x1 | Vanilla |: 0 players, 200 slots available. Check: player average. 0 over the last seven days.

Server details

Which location does 16.10 Global Rust x1 | Vanilla | run from?

No region comes from 16.10 Global Rust x1 | Vanilla |. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 185.189.255.147:35200.

What Rust version is 16.10 Global Rust x1 | Vanilla | on?

Version check: Rust network protocol 2634 and build 167584 on Windows, run by 16.10 Global Rust x1 | Vanilla |. Check: protocol. To join, your game must match; Steam handles the update.

How does 16.10 Global Rust x1 | Vanilla | perform?

Over the last 48 hours the average was 109 server fps; the floor was 92. Peak entity count: 99,814. Buildings, deployables and all else included. Check: memory. Peak use was 5,458 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on 16.10 Global Rust x1 | Vanilla |, and is it online?

Check: connection. 16.10 Global Rust x1 | Vanilla | is online at this moment. By its reported uptime, the last restart was roughly 12 days 23 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What settings and rules apply on 16.10 Global Rust x1 | Vanilla |?

The name carries the rate: 1x gather on 16.10 Global Rust x1 | Vanilla |. Groups stop at 4 players. The label given is quad. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on 16.10 Global Rust x1 | Vanilla |?

Check: map. Procedural, size 4,250, seed 1583848389, generated by the game on 16.10 Global Rust x1 | Vanilla |. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto 16.10 Global Rust x1 | Vanilla |?

Check: join. Open Rust, press F1, then enter client.connect 185.189.255.147:35200. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmvanilla,cs167584,ts4,^o

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players 200 slots in total.
ts4
Group limit You may team up with at most 4.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167584
Build Build 167584.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.