RUST METRICSFlight deck · live data
Data live Servers11,830 Players81,821 Populated3,745 Fresh wipes 3 h270 Scan5 min
‹ All servers185.189.255.106:35000
Online Full Queue Fresh wipe Wipe due No query

[RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]

Online 185.189.255.106:35000 checked 12m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 13:00 UTC
0 20 40 60 80 PAX 0 /80

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 340 SERVER FPS

Server fps

48 h low 307 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 61,175 ×1000

Entities

48 h range 54,882–62,216 · memory 4,988 MB
1239 ET SINCE RESTART 6D 08H

Uptime

6 days 8 hours since its last restart, at the last reading
7-day average0peak 2
Rank#7,607top 34%
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps
Memory4,988MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5215:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

020040060080015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 7 OctWed 7 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 15:41 UTC21d ago 2 – running 0
Wed 7 Oct, 09:14 UTC22d ago 2 – 0.3 days 1
Sat 3 Oct, 16:15 UTC25d ago 2 held half 3.7 days 0
Fri 2 Oct, 11:36 UTC27d ago 2 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?

The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 15 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

When does [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] wipe?

No next wipe can be predicted for [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases], which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 21 days 22 hours ago.

Tag meanings

How should you read the tags on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?

These are the tags [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp80 (Max players): The server holds 80 slots; ts5 (Group limit): Teams are capped at 5; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?

Rust Metrics lists featuring [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] sit in the rankings?

Ranking for [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]: #7,607 on seven-day player hours, top 34% of all ranked servers.

What player count does [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] carry?

0 of 80 slots are filled on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] right now. Seven-day check: 0 players on average. Peak reading: 2. Check: 48-hour peak. 03:00 UTC, 1 players on average.

Server details

Which location does [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] run from?

Reading: location. Nothing in the tags, but the name of [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] points to Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 185.189.255.106:35000.

What Rust version is [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] on?

Rust network protocol 2635 and build 168909 on Windows is the build [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] runs. To get in, your game needs the same protocol; Steam applies the update.

How does [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] perform?

Check: fps. Average 394 server fps over the last 48 hours, low of 307. Within range. Reading: 62,216 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 6,259 MB. Expect lag when fps falls and entities climb.

What is the uptime on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases], and is it online?

Check: connection. [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] is online at this moment. By its reported uptime, the last restart was roughly 6 days 8 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

How is [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] configured, and what rules are in force?

Reading the name gives no gather rate for [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]. Check: group limit. Up to 5 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] on?

Check: map. Procedural, size 2,500, seed 1996107046, generated by the game on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.

Connection

How do you connect to [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?

Check: join. Open Rust, press F1, then enter client.connect 185.189.255.106:35000. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://m.vk.com/public210065053.

PLACARDS

Server tags

what each one means

Published as mp80,ptrak,$r?,v2635,gmvanilla,cs168909,ts5,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp80
Max players The server holds 80 slots.
ts5
Group limit Teams are capped at 5.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.