RUST METRICSFlight deck · live data
Data live Servers11,873 Players96,161 Populated3,898 Fresh wipes 3 h387 Scan5 min
‹ All servers185.181.62.121:47831
Offline Full Queue Fresh wipe Wipe due No query

BuildLab

Offline 185.181.62.121:47831 checked 23h ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 1 /4

Players now

25% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#9,864top 44%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75114:0015:0016:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 20:02 UTC7d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does BuildLab wipe, and when?

The rhythm of BuildLab's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 7 days 20 hours ago.

Lists and filters

How should you read the tags on BuildLab?

Tags published by BuildLab, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): Slots: 4; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show BuildLab?

Rust Metrics lists featuring BuildLab: Modded Rust servers, checked live and Build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does BuildLab sit in the rankings?

Player hours over seven days put BuildLab at #9,864, in the top 44% of all ranked servers.

What is the population on BuildLab?

Reading for BuildLab: offline at this moment; last seen 23 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 14:00 UTC over the last 48 hours.

Operator and location

Which location does BuildLab run from?

No region comes from BuildLab. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 185.181.62.121:47831.

What Rust version is BuildLab on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by BuildLab. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on BuildLab, and is it online?

Reading: offline. BuildLab last answered 23 hours ago. Uptime for the last 7 full days: 4 of 168 hours, or 2%. Check: first contact. Rust Metrics logged it on 14 October 2026.

Settings and map

How is BuildLab configured, and what rules are in force?

Check: gather rate. The name BuildLab does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on BuildLab?

Procedural map on BuildLab, made by the game's generator.

Connection

What do you do to join BuildLab?

Check: join. Open Rust, press F1, then enter client.connect 185.181.62.121:47831. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp4
Max players Slots: 4.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.