BuildLab
Offline 185.181.62.121:47831 checked 23h ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:02 UTC7d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 213/999
- 78/999
- 42/150
- 17/100
- 34/100
- 31/100
Quick answers
from the figures on this pageWipe schedule
How often does BuildLab wipe, and when?
The rhythm of BuildLab's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 7 days 20 hours ago.
Lists and filters
How should you read the tags on BuildLab?
Tags published by BuildLab, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): Slots: 4; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show BuildLab?
Rust Metrics lists featuring BuildLab: Modded Rust servers, checked live and Build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does BuildLab sit in the rankings?
Player hours over seven days put BuildLab at #9,864, in the top 44% of all ranked servers.
What is the population on BuildLab?
Reading for BuildLab: offline at this moment; last seen 23 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 14:00 UTC over the last 48 hours.
Operator and location
Which location does BuildLab run from?
No region comes from BuildLab. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 185.181.62.121:47831.
What Rust version is BuildLab on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by BuildLab. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on BuildLab, and is it online?
Reading: offline. BuildLab last answered 23 hours ago. Uptime for the last 7 full days: 4 of 168 hours, or 2%. Check: first contact. Rust Metrics logged it on 14 October 2026.
Settings and map
How is BuildLab configured, and what rules are in force?
Check: gather rate. The name BuildLab does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on BuildLab?
Procedural map on BuildLab, made by the game's generator.
Connection
What do you do to join BuildLab?
Check: join. Open Rust, press F1, then enter client.connect 185.181.62.121:47831. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.