[US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad
Online NA · us1 185.141.204.9:28016 checked 10m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 10 · below 20 is lag, below 10 is badEntities
48 h range 90,865–93,248 · memory 4,336 MBUptime
6 days 14 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers, top 45% in NA, and #307 of the quad servers (top 37%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 6hFW
- WPT 2Thu 19 Nov, 20:04 UTC21d 7h
- WPT 3Thu 3 Dec, 19:00 UTC35d 6hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 20:04 UTC6d ago | 1 | – | running | 0 |
| Thu 15 Oct, 22:18 UTC13d ago | 2 | held half | 6.9 days | 1 |
| Thu 8 Oct, 20:05 UTC20d ago | 1 | halved by day 2 | 7.1 days | 0 |
| Thu 1 Oct, 20:11 UTC FW27d ago | 2 | held half | 7 days | 0 |
| Thu 24 Sep, 20:12 UTC34d ago | 3 | halved by day 1 | 7 days | 0 |
| Thu 17 Sep, 20:16 UTC41d ago | 2 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 39/200
- 2/75
- 0/200
- 99/125
- 10/200
- 80/200
Quick answers
from the figures on this pageReset cycle
What happens on [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. 3 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 60% of recent wipes. It fell below half by day 1.5 when it didn't.
How often does [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad wipe, and when?
Wipes on [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad come every other Thursday at 20:04 UTC. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 6 days 16 hours ago. Its tags carry a weekly wipe schedule.
Lists and filters
Which tags does [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad carry, and what do they mean?
These are the tags [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): 150 slots in total; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $rus1 (Region code): The code for this server's region is us1; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): Its browser listing: North America; sc3 (Custom tag): This tag is non-standard, added by the owner or a plugin. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad?
These Rust Metrics lists carry [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad: 2x Rust servers, checked live, Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Player count
What position does [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad hold among Rust servers?
Top 22% of all ranked servers: [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad takes #4,918 on seven-day player hours and #839 in North America. The quad group places it at #307.
What is the population on [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad?
Current headcount on [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad: 0 players, 150 slots available. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 1 players, at 00:00 UTC over the last 48 hours.
Server details
Which location does [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad run from?
North America is where [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad lists itself under the NA tag; region code: us1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 185.141.204.9:28016.
What Rust version is [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad on?
Reading: [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad?
Over the last 48 hours the average was 20 server fps; the floor was 10. Reading: 93,248 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,403 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad, and is it online now?
Check: connection. [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad is online at this moment. Check: restart. The uptime it reports puts the last restart about 6 days 14 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad enforce, and what are its settings?
Gather rate check: 2x. That comes from the name [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad. Groups stop at 4 players. The label given is quad. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad on?
Check: map. Procedural, size 4,000, seed 1367813147, generated by the game on [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad. View it on RustMaps from this page: matching size and seed give an identical map.
Join
What do you do to join [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad?
Press F1 in Rust and enter client.connect 185.141.204.9:28016. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/nGwg8PcUVb.