RUST METRICSFlight deck · live data
Data live Servers11,762 Players65,727 Populated3,483 Fresh wipes 3 h193 Scan5 min
‹ All servers185.141.204.9:28016
Online Full Queue Fresh wipe Wipe due No query

[US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad

Online NA · us1 185.141.204.9:28016 checked 10m ago

2x quad weekly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 10:00 UTC
0 38 75 112 150 PAX 0 /150

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 10 SERVER FPS

Server fps

48 h low 10 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 92,859 ×1000

Entities

48 h range 90,865–93,248 · memory 4,336 MB
1239 ET SINCE RESTART 6D 14H

Uptime

6 days 14 hours since its last restart, at the last reading
7-day average0peak 2
Rank#4,918top 22% · #839 in NA
Last wipe6d agoweekly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Memory4,336MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75113:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers, top 45% in NA, and #307 of the quad servers (top 37%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

usual gap14 daysbetween real wipes
on rhythm80%of its recent wipes
wipe-day peak1players, last three wipes
crowd held60%else halves by day 1.5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 6hFW
  2. WPT 2Thu 19 Nov, 20:04 UTC21d 7h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 6hFW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 20:04 UTC6d ago 1 – running 0
Thu 15 Oct, 22:18 UTC13d ago 2 held half 6.9 days 1
Thu 8 Oct, 20:05 UTC20d ago 1 halved by day 2 7.1 days 0
Thu 1 Oct, 20:11 UTC FW27d ago 2 held half 7 days 0
Thu 24 Sep, 20:12 UTC34d ago 3 halved by day 1 7 days 0
Thu 17 Sep, 20:16 UTC41d ago 2 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. 3 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 60% of recent wipes. It fell below half by day 1.5 when it didn't.

How often does [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad wipe, and when?

Wipes on [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad come every other Thursday at 20:04 UTC. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 6 days 16 hours ago. Its tags carry a weekly wipe schedule.

Lists and filters

Which tags does [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad carry, and what do they mean?

These are the tags [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): 150 slots in total; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $rus1 (Region code): The code for this server's region is us1; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): Its browser listing: North America; sc3 (Custom tag): This tag is non-standard, added by the owner or a plugin. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad?

These Rust Metrics lists carry [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad: 2x Rust servers, checked live, Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Player count

What position does [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad hold among Rust servers?

Top 22% of all ranked servers: [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad takes #4,918 on seven-day player hours and #839 in North America. The quad group places it at #307.

What is the population on [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad?

Current headcount on [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad: 0 players, 150 slots available. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 1 players, at 00:00 UTC over the last 48 hours.

Server details

Which location does [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad run from?

North America is where [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad lists itself under the NA tag; region code: us1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 185.141.204.9:28016.

What Rust version is [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad on?

Reading: [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad?

Over the last 48 hours the average was 20 server fps; the floor was 10. Reading: 93,248 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,403 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad, and is it online now?

Check: connection. [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad is online at this moment. Check: restart. The uptime it reports puts the last restart about 6 days 14 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What rules does [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad enforce, and what are its settings?

Gather rate check: 2x. That comes from the name [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad. Groups stop at 4 players. The label given is quad. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

What map is [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad on?

Check: map. Procedural, size 4,000, seed 1367813147, generated by the game on [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad. View it on RustMaps from this page: matching size and seed give an identical map.

Join

What do you do to join [US] HellsGamers 2x #1 | Solo/Duo/Trio/Quad?

Press F1 in Rust and enter client.connect 185.141.204.9:28016. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/nGwg8PcUVb.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$rus1,v2635,^w,NA,gmrust,cs168909,sc3,ts4,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp150
Max players 150 slots in total.
ts4
Group limit Teams are capped at 4.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$rus1
Region code The code for this server's region is us1.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America Its browser listing: North America.

Other

sc3
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.