vulxN_
Online 185.125.205.105:28080 checked 8m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 54 · below 20 is lag, below 10 is badEntities
48 h range 209,502–215,908 · memory 4,107 MBUptime
1 days 8 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 05:26 UTC14d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 172/2000
- 301/2000
- 58/200
- 64/200
- 36/300
- 84/100
Quick answers
from the figures on this pageReset cycle
What happens on vulxN_ when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
How often does vulxN_ wipe, and when?
The rhythm of vulxN_'s wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 14 days 11 hours ago.
Tags
Which tags does vulxN_ carry, and what do they mean?
These are the tags vulxN_ publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp70 (Max players): 70 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show vulxN_?
On Rust Metrics, vulxN_ sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does vulxN_ hold among Rust servers?
Ranking for vulxN_: #15,341 on seven-day player hours, top 69% of all ranked servers.
What player count does vulxN_ carry?
0 of 70 slots are filled on vulxN_ right now. Check: player average. 0 over the last seven days.
Server
What location is vulxN_ hosted in?
No region comes from vulxN_. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 185.125.205.105:28080.
What Rust version is vulxN_ on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by vulxN_. To get in, your game needs the same protocol; Steam applies the update.
Is performance on vulxN_ within range?
Reading: 68 server fps on average across the last 48 hours. It never dropped below 54. Check: entities. The peak was 215,908, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,347 MB. What players call lag comes from low fps and an entity count on the rise.
Is vulxN_ up, and how often does it stay up?
vulxN_ reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 32 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 5 October 2026.
Rules and settings
What rules does vulxN_ enforce, and what are its settings?
Reading the name gives no gather rate for vulxN_. 8 players per group, the default value. pve, no combat against other players — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on vulxN_?
Size 6,000 and seed 481981: the game generates the procedural map on vulxN_ from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto vulxN_?
Check: join. Open Rust, press F1, then enter client.connect 185.125.205.105:28080. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.