RUST METRICSFlight deck · live data
Data live Servers11,875 Players97,136 Populated3,915 Fresh wipes 3 h398 Scan5 min
‹ All servers185.125.205.105:28080
Online Full Queue Fresh wipe Wipe due No query

vulxN_

Online 185.125.205.105:28080 checked 8m ago

moddedcarbonpve
COM 1 · connect

Server instruments

last reading Thu 15:00 UTC
0 18 35 52 70 PAX 0 /70

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 64 SERVER FPS

Server fps

48 h low 54 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 215,841 ×1000

Entities

48 h range 209,502–215,908 · memory 4,107 MB
1239 ET SINCE RESTART 1D 08H

Uptime

1 days 8 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,341top 69%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Memory4,107MBat the last reading
REC 1

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 05:26 UTC14d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on vulxN_ when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

How often does vulxN_ wipe, and when?

The rhythm of vulxN_'s wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 14 days 11 hours ago.

Tags

Which tags does vulxN_ carry, and what do they mean?

These are the tags vulxN_ publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp70 (Max players): 70 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show vulxN_?

On Rust Metrics, vulxN_ sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does vulxN_ hold among Rust servers?

Ranking for vulxN_: #15,341 on seven-day player hours, top 69% of all ranked servers.

What player count does vulxN_ carry?

0 of 70 slots are filled on vulxN_ right now. Check: player average. 0 over the last seven days.

Server

What location is vulxN_ hosted in?

No region comes from vulxN_. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 185.125.205.105:28080.

What Rust version is vulxN_ on?

Version check: Rust network protocol 2634 and build 166652 on Windows, run by vulxN_. To get in, your game needs the same protocol; Steam applies the update.

Is performance on vulxN_ within range?

Reading: 68 server fps on average across the last 48 hours. It never dropped below 54. Check: entities. The peak was 215,908, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,347 MB. What players call lag comes from low fps and an entity count on the rise.

Is vulxN_ up, and how often does it stay up?

vulxN_ reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 32 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 5 October 2026.

Rules and settings

What rules does vulxN_ enforce, and what are its settings?

Reading the name gives no gather rate for vulxN_. 8 players per group, the default value. pve, no combat against other players — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on vulxN_?

Size 6,000 and seed 481981: the game generates the procedural map on vulxN_ from them. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How can you get onto vulxN_?

Check: join. Open Rust, press F1, then enter client.connect 185.125.205.105:28080. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp70,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp70
Max players 70 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build The server runs game build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.