RTS | RULE THE SKIES | FORMATION FLYING
Offline 184.66.160.233:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 33 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 20:04 UTC19d ago | 3 | – | running | 0 |
| Fri 9 Oct, 07:54 UTC19d ago | 3 | – | 0.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/100
- 1/10
- 3/100
- 1/100
- 0/40
- 2/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on RTS | RULE THE SKIES | FORMATION FLYING?
The busiest point of its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 33 hours in.
What wipe timing does RTS | RULE THE SKIES | FORMATION FLYING follow?
Its rhythm cannot be told from the wipes of RTS | RULE THE SKIES | FORMATION FLYING on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 19 days 8 hours ago.
Tag meanings
Which tags does RTS | RULE THE SKIES | FORMATION FLYING carry, and what do they mean?
These are the tags RTS | RULE THE SKIES | FORMATION FLYING publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^d (Combat training): Loot is handed to you on this training server for aim and PvP work; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RTS | RULE THE SKIES | FORMATION FLYING appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RTS | RULE THE SKIES | FORMATION FLYING: Modded Rust servers, checked live and Aim training servers, live readings. Reading: server list filters. It comes up under Type: Modded; Server tag: Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does RTS | RULE THE SKIES | FORMATION FLYING sit in the rankings?
Player hours over seven days put RTS | RULE THE SKIES | FORMATION FLYING at #12,080, in the top 55% of all ranked servers.
How full does RTS | RULE THE SKIES | FORMATION FLYING get?
Status for RTS | RULE THE SKIES | FORMATION FLYING: offline. Last seen 17 days 22 hours ago.
Server
Where does RTS | RULE THE SKIES | FORMATION FLYING sit?
Reading: location. RTS | RULE THE SKIES | FORMATION FLYING gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 184.66.160.233:28015.
What Rust version is RTS | RULE THE SKIES | FORMATION FLYING on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by RTS | RULE THE SKIES | FORMATION FLYING. To get in, your game needs the same protocol; Steam applies the update.
Is RTS | RULE THE SKIES | FORMATION FLYING up, and how often does it stay up?
Check: connection. RTS | RULE THE SKIES | FORMATION FLYING is offline at this moment. Last contact was 17 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 9 October 2026, recorded by Rust Metrics.
Rules and settings
How is RTS | RULE THE SKIES | FORMATION FLYING configured, and what rules are in force?
Reading the name gives no gather rate for RTS | RULE THE SKIES | FORMATION FLYING. The group cap is 8 players, which is the default in the game. Mode check gives combat training; practice for aim and PvP, loot provided. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is RTS | RULE THE SKIES | FORMATION FLYING on?
Size 1,000 and seed 1337: the game generates the procedural map on RTS | RULE THE SKIES | FORMATION FLYING from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.
How to join
How can you get onto RTS | RULE THE SKIES | FORMATION FLYING?
To join: start Rust, press F1 and type client.connect 184.66.160.233:28015. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/YZP9gNQxgM is where its website sits.