duTchbot Build
Offline 184.19.30.149:28015 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 114/999
- 174/999
- 56/150
- 20/100
- 3/100
- 16/100
Quick answers
from the figures on this pageWipe timing
How often does duTchbot Build wipe, and when?
The rhythm of duTchbot Build's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 66 days 3 hours ago.
Lists and filters
How should you read the tags on duTchbot Build?
These are the tags duTchbot Build publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2632 (Protocol): Match the game version: protocol 2632 is required; cs161125 (Build): The server runs game build 161125; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show duTchbot Build?
These Rust Metrics lists carry duTchbot Build: Modded Rust servers, checked live and Build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does duTchbot Build hold among Rust servers?
Player hours over seven days put duTchbot Build at #15,134, in the top – of all ranked servers.
How full does duTchbot Build get?
Status for duTchbot Build: offline. Last seen 45 days ago.
Server details
Which location does duTchbot Build run from?
No region tag on duTchbot Build. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 184.19.30.149:28015.
What Rust version is duTchbot Build on?
Rust network protocol 2632 and build 161125 on Linux is the build duTchbot Build runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on duTchbot Build, and is it online?
Check: connection. duTchbot Build is offline at this moment. Last contact was 45 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on duTchbot Build?
Reading the name gives no gather rate for duTchbot Build. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on duTchbot Build?
The game generates a procedural map for duTchbot Build.
Join
How can you get onto duTchbot Build?
Press F1 in Rust and enter client.connect 184.19.30.149:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.