鑰佺櫧鏈嶅姟鍣? +server.identity laobai_server +rcon.por
Offline 183.251.118.219:28015 checked 36d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 149/200
- 2/550
- 31/200
- 51/225
- 0/200
- 31/150
Quick answers
from the figures on this pageReset cycle
What wipe timing does 鑰佺櫧鏈嶅姟鍣? +server.identity laobai_server +rcon.por follow?
To tell the rhythm of 鑰佺櫧鏈嶅姟鍣? +server.identity laobai_server +rcon.por, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 36 days 4 hours ago the current world was made.
Tags
How should you read the tags on 鑰佺櫧鏈嶅姟鍣? +server.identity laobai_server +rcon.por?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from 鑰佺櫧鏈嶅姟鍣? +server.identity laobai_server +rcon.por. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does 鑰佺櫧鏈嶅姟鍣? +server.identity laobai_server +rcon.por appear in Rust Metrics lists and filters?
On Rust Metrics, 鑰佺櫧鏈嶅姟鍣? +server.identity laobai_server +rcon.por sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does 鑰佺櫧鏈嶅姟鍣? +server.identity laobai_server +rcon.por sit in the rankings?
Player hours over seven days put 鑰佺櫧鏈嶅姟鍣? +server.identity laobai_server +rcon.por at #15,478, in the top 71% of all ranked servers.
How full does 鑰佺櫧鏈嶅姟鍣? +server.identity laobai_server +rcon.por get?
Status for 鑰佺櫧鏈嶅姟鍣? +server.identity laobai_server +rcon.por: offline. Last seen 36 days 3 hours ago.
Server
What location is 鑰佺櫧鏈嶅姟鍣? +server.identity laobai_server +rcon.por hosted in?
Reading: location. Nothing in the tags, but the name of 鑰佺櫧鏈嶅姟鍣? +server.identity laobai_server +rcon.por points to Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 183.251.118.219:28015.
What Rust version is 鑰佺櫧鏈嶅姟鍣? +server.identity laobai_server +rcon.por on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by 鑰佺櫧鏈嶅姟鍣? +server.identity laobai_server +rcon.por. To get in, your game needs the same protocol; Steam applies the update.
Is 鑰佺櫧鏈嶅姟鍣? +server.identity laobai_server +rcon.por up, and how often does it stay up?
Check: connection. 鑰佺櫧鏈嶅姟鍣? +server.identity laobai_server +rcon.por is offline at this moment. Last contact was 36 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 23 September 2026.
Rules and settings
How is 鑰佺櫧鏈嶅姟鍣? +server.identity laobai_server +rcon.por configured, and what rules are in force?
Reading the name gives no gather rate for 鑰佺櫧鏈嶅姟鍣? +server.identity laobai_server +rcon.por. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is 鑰佺櫧鏈嶅姟鍣? +server.identity laobai_server +rcon.por on?
The game generates a procedural map for 鑰佺櫧鏈嶅姟鍣? +server.identity laobai_server +rcon.por.
Connection
What do you do to join 鑰佺櫧鏈嶅姟鍣? +server.identity laobai_server +rcon.por?
Check: join. Open Rust, press F1, then enter client.connect 183.251.118.219:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.