Test Server - Dont enter
Offline 181.21.31.97:28015 checked 31d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 17/700
- 5/1000
- 64/700
- 37/1000
- 4/1000
- 52/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Test Server - Dont enter follow?
The estimate for Test Server - Dont enter's next wipe comes from the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 54 days 8 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Tags
Which tags does Test Server - Dont enter carry, and what do they mean?
These are the tags Test Server - Dont enter publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Test Server - Dont enter appear in Rust Metrics lists and filters?
On Rust Metrics, Test Server - Dont enter sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
What position does Test Server - Dont enter hold among Rust servers?
Player hours over seven days put Test Server - Dont enter at #15,225, in the top 64% of all ranked servers.
How full does Test Server - Dont enter get?
Status for Test Server - Dont enter: offline. Last seen 31 days 11 hours ago.
Operator and location
What location is Test Server - Dont enter hosted in?
Reading: location. Test Server - Dont enter gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 181.21.31.97:28015.
What Rust version is Test Server - Dont enter on?
Rust network protocol 2633 and build 165217 on Windows is the build Test Server - Dont enter runs. Matching protocol is required to join. Let Steam update your game.
Is Test Server - Dont enter up, and how often does it stay up?
Reading: offline. Test Server - Dont enter last answered 31 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 27 September 2026.
Rules and settings
What rules does Test Server - Dont enter enforce, and what are its settings?
Reading the name gives no gather rate for Test Server - Dont enter. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Test Server - Dont enter on?
Check: map. Procedural, generated by the game, on Test Server - Dont enter.
How to join
What do you do to join Test Server - Dont enter?
Check: join. Open Rust, press F1, then enter client.connect 181.21.31.97:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.