RUST METRICSFlight deck · live data
Data live Servers11,627 Players51,852 Populated3,122 Fresh wipes 3 h116 Scan5 min
‹ All servers180.188.24.152:30015
Online Full Queue Fresh wipe Wipe due No query

【版纳PVE】突袭 | 事件 | 技能 | 工业 |

Online EA 180.188.24.152:30015 checked 11m ago

monthly wipes vanillamoddedoxidepve
COM 1 · connect

Server instruments

last reading Fri 07:00 UTC
0 25 50 75 100 PAX 3 /100

Players now

3% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 163 SERVER FPS

Server fps

48 h low 10 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 124,599 ×1000

Entities

48 h range 96,396–147,957 · memory 3,056 MB
1239 ET SINCE RESTART 04:33

Uptime

4 h 33 min since its last restart, at the last reading
7-day average4peak 9
Rank#1,554top 7% · #156 in EA
Last wipe24d agomonthly schedule
Next wipe6d 10hThu 5 Nov, 19:00 UTC FW
Memory3,056MB48 h peak 9 players
REC 1

Players

AveragePeak
02.557.51009:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020009:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k4 Oct9 Oct14 Oct20 Oct25 Oct30 Oct

Top 7% of all ranked servers, top 30% in EA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 10h. The force wipe · high confidence

wipe-day peak7players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 10hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 10hFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 3 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 10:18 UTC24d ago 7 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on 【版纳PVE】突袭 | 事件 | 技能 | 工业 |?

An average of 7 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 3 hours in.

How often does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | wipe, and when?

The only wipe for 【版纳PVE】突袭 | 事件 | 技能 | 工业 | is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 24 days 22 hours ago the current world was made. Its tags carry a monthly wipe schedule.

Tag meanings

Which tags does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | carry, and what do they mean?

These are the tags 【版纳PVE】突袭 | 事件 | 技能 | 工业 | publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; EA (East Asia): East Asia is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show 【版纳PVE】突袭 | 事件 | 技能 | 工业 |?

These Rust Metrics lists carry 【版纳PVE】突袭 | 事件 | 技能 | 工业 |: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Where does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | sit in the rankings?

Ranked by seven-day player hours, 【版纳PVE】突袭 | 事件 | 技能 | 工业 | sits at #1,554 and #156 in Asia, inside the top 7%.

How full does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | get?

Current headcount on 【版纳PVE】突袭 | 事件 | 技能 | 工业 |: 3 players, 100 slots available. Seven-day check: 4 players on average. Peak reading: 9. The last 48 hours peaked at 13:00 UTC, averaging 8 players at that hour.

Server

Where does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | sit?

Reading: location. The EA tag puts 【版纳PVE】突袭 | 事件 | 技能 | 工业 | in Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 180.188.24.152:30015.

What Rust version is 【版纳PVE】突袭 | 事件 | 技能 | 工业 | on?

Rust network protocol 2635 and build 168909 on Windows is the build 【版纳PVE】突袭 | 事件 | 技能 | 工业 | runs. Matching protocol is required to join. Let Steam update your game.

How does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | perform?

Reading: 112 server fps on average across the last 48 hours. It never dropped below 10. Reading: 147,957 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,207 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is 【版纳PVE】突袭 | 事件 | 技能 | 工业 | up, and how often does it stay up?

Reading: online. 【版纳PVE】突袭 | 事件 | 技能 | 工业 | answers right now. Check: restart. The uptime it reports puts the last restart about 4 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 4 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on 【版纳PVE】突袭 | 事件 | 技能 | 工业 |?

Reading the name gives no gather rate for 【版纳PVE】突袭 | 事件 | 技能 | 工业 |. 8 players per group, the default value. pve, fighting between players is off — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on 【版纳PVE】突袭 | 事件 | 技能 | 工业 |?

Size 4,096 and seed 1337: the game generates the procedural map on 【版纳PVE】突袭 | 事件 | 技能 | 工业 | from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.

Join

How do you connect to 【版纳PVE】突袭 | 事件 | 技能 | 工业 |?

Press F1 in Rust and enter client.connect 180.188.24.152:30015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,^m,^v,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EA
East Asia East Asia is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.