Proton/Linux & Windows Client Test Server - VAC | US
Offline 18.212.143.27:28015 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 15/100
- 6/50
- 2/100
- 3/150
- 5/175
- 1/90
Quick answers
from the figures on this pageReset cycle
When does Proton/Linux & Windows Client Test Server - VAC | US wipe?
The rhythm of Proton/Linux & Windows Client Test Server - VAC | US's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 62 days 18 hours ago the current world was made.
Lists and filters
How should you read the tags on Proton/Linux & Windows Client Test Server - VAC | US?
Tags published by Proton/Linux & Windows Client Test Server - VAC | US, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Match the game version: protocol 2632 is required; cs161125 (Build): The server runs game build 161125; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Proton/Linux & Windows Client Test Server - VAC | US appear in Rust Metrics lists and filters?
On Rust Metrics, Proton/Linux & Windows Client Test Server - VAC | US sits in these lists: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does Proton/Linux & Windows Client Test Server - VAC | US hold among Rust servers?
Player hours over seven days put Proton/Linux & Windows Client Test Server - VAC | US at #15,490, in the top 70% of all ranked servers.
What is the population on Proton/Linux & Windows Client Test Server - VAC | US?
Status for Proton/Linux & Windows Client Test Server - VAC | US: offline. Last seen 41 days 16 hours ago.
Operator and location
Which location does Proton/Linux & Windows Client Test Server - VAC | US run from?
Check: location. No region tag comes from Proton/Linux & Windows Client Test Server - VAC | US, but the name points to North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 18.212.143.27:28015.
What Rust version is Proton/Linux & Windows Client Test Server - VAC | US on?
Version check: Rust network protocol 2632 and build 161125 on Linux, run by Proton/Linux & Windows Client Test Server - VAC | US. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Proton/Linux & Windows Client Test Server - VAC | US, and is it online?
Reading: offline. Proton/Linux & Windows Client Test Server - VAC | US last answered 41 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Proton/Linux & Windows Client Test Server - VAC | US?
Reading the name gives no gather rate for Proton/Linux & Windows Client Test Server - VAC | US. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on Proton/Linux & Windows Client Test Server - VAC | US?
Size 1,000 and seed 2147483647: the game generates the procedural map on Proton/Linux & Windows Client Test Server - VAC | US from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto Proton/Linux & Windows Client Test Server - VAC | US?
To join: start Rust, press F1 and type client.connect 18.212.143.27:28015. Or press Launch Rust here and Steam opens the game and connects you.