RUST METRICSFlight deck · live data
Data live Servers11,766 Players66,169 Populated3,487 Fresh wipes 3 h192 Scan5 min
‹ All servers18.212.143.27:28015
Offline Full Queue Fresh wipe Wipe due No query

Proton/Linux & Windows Client Test Server - VAC | US

Offline 18.212.143.27:28015 checked 41d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,490top 70%
Last wipe62d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Proton/Linux & Windows Client Test Server - VAC | US wipe?

The rhythm of Proton/Linux & Windows Client Test Server - VAC | US's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 62 days 18 hours ago the current world was made.

Lists and filters

How should you read the tags on Proton/Linux & Windows Client Test Server - VAC | US?

Tags published by Proton/Linux & Windows Client Test Server - VAC | US, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Match the game version: protocol 2632 is required; cs161125 (Build): The server runs game build 161125; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Proton/Linux & Windows Client Test Server - VAC | US appear in Rust Metrics lists and filters?

On Rust Metrics, Proton/Linux & Windows Client Test Server - VAC | US sits in these lists: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does Proton/Linux & Windows Client Test Server - VAC | US hold among Rust servers?

Player hours over seven days put Proton/Linux & Windows Client Test Server - VAC | US at #15,490, in the top 70% of all ranked servers.

What is the population on Proton/Linux & Windows Client Test Server - VAC | US?

Status for Proton/Linux & Windows Client Test Server - VAC | US: offline. Last seen 41 days 16 hours ago.

Operator and location

Which location does Proton/Linux & Windows Client Test Server - VAC | US run from?

Check: location. No region tag comes from Proton/Linux & Windows Client Test Server - VAC | US, but the name points to North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 18.212.143.27:28015.

What Rust version is Proton/Linux & Windows Client Test Server - VAC | US on?

Version check: Rust network protocol 2632 and build 161125 on Linux, run by Proton/Linux & Windows Client Test Server - VAC | US. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Proton/Linux & Windows Client Test Server - VAC | US, and is it online?

Reading: offline. Proton/Linux & Windows Client Test Server - VAC | US last answered 41 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on Proton/Linux & Windows Client Test Server - VAC | US?

Reading the name gives no gather rate for Proton/Linux & Windows Client Test Server - VAC | US. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on Proton/Linux & Windows Client Test Server - VAC | US?

Size 1,000 and seed 2147483647: the game generates the procedural map on Proton/Linux & Windows Client Test Server - VAC | US from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto Proton/Linux & Windows Client Test Server - VAC | US?

To join: start Rust, press F1 and type client.connect 18.212.143.27:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs161125,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2632
Protocol Match the game version: protocol 2632 is required.
cs161125
Build The server runs game build 161125.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.