[ECL] LATAM SOLO/DUO/TRIO 2x
Offline SA 179.9.30.52:28015 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 83% in SA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 18:11 UTC, in 6d 17h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Wed 4 Nov, 18:11 UTC6d 17h
- WPT 2Thu 5 Nov, 19:00 UTC7d 17hFW
- WPT 3Wed 11 Nov, 18:11 UTC13d 17h
- WPT 4Wed 18 Nov, 18:11 UTC20d 17h
- WPT 5Wed 25 Nov, 18:11 UTC27d 17h
- WPT 6Wed 2 Dec, 18:11 UTC34d 17h
- WPT 7Thu 3 Dec, 19:00 UTC35d 17hFW
- WPT 8Wed 9 Dec, 18:11 UTC41d 17h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 18:11 UTC35d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 8/100
- 7/125
- 1/40
- 0/369
- 3/100
- 4/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [ECL] LATAM SOLO/DUO/TRIO 2x?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does [ECL] LATAM SOLO/DUO/TRIO 2x follow?
The prediction follows its tag, because too few of [ECL] LATAM SOLO/DUO/TRIO 2x's wipes are on record to confirm its schedule. Wednesday 4 November at 18:11 UTC is when its next wipe is due. The world in play was created 35 days 6 hours ago. A weekly wipe schedule is published in its tags.
Tags
Which tags does [ECL] LATAM SOLO/DUO/TRIO 2x carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163407 (Build): Game build reading: 163407; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; SA (South America): The server browser files it under South America from [ECL] LATAM SOLO/DUO/TRIO 2x. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show [ECL] LATAM SOLO/DUO/TRIO 2x?
These Rust Metrics lists carry [ECL] LATAM SOLO/DUO/TRIO 2x: 2x Rust servers, checked live and Modded Rust servers, checked live. These filters bring it up on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Player count
Where does [ECL] LATAM SOLO/DUO/TRIO 2x sit in the rankings?
Ranked by seven-day player hours, [ECL] LATAM SOLO/DUO/TRIO 2x sits at #13,680 and #205 in South America, inside the top 61%.
What is the population on [ECL] LATAM SOLO/DUO/TRIO 2x?
[ECL] LATAM SOLO/DUO/TRIO 2x is not responding; status offline, last seen 34 days ago.
Server
Where does [ECL] LATAM SOLO/DUO/TRIO 2x sit?
[ECL] LATAM SOLO/DUO/TRIO 2x gives South America as its location, with the SA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 179.9.30.52:28015.
What Rust version is [ECL] LATAM SOLO/DUO/TRIO 2x on?
Rust network protocol 2633 and build 163407 on Windows is the build [ECL] LATAM SOLO/DUO/TRIO 2x runs. Matching protocol is required to join. Let Steam update your game.
How reliable is [ECL] LATAM SOLO/DUO/TRIO 2x, and is it online now?
Check: connection. [ECL] LATAM SOLO/DUO/TRIO 2x is offline at this moment. Last contact was 34 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 23 September 2026.
Settings and map
What settings and rules apply on [ECL] LATAM SOLO/DUO/TRIO 2x?
Gather rate check: 2x. That comes from the name [ECL] LATAM SOLO/DUO/TRIO 2x. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
Which map is live on [ECL] LATAM SOLO/DUO/TRIO 2x?
Size 3,500 and seed 38219879: the game generates the procedural map on [ECL] LATAM SOLO/DUO/TRIO 2x from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join [ECL] LATAM SOLO/DUO/TRIO 2x?
To join: start Rust, press F1 and type client.connect 179.9.30.52:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://empireofchile.tip4serv.com/.