RUST METRICSFlight deck · live data
Data live Servers11,765 Players59,281 Populated3,483 Fresh wipes 3 h134 Scan5 min
‹ All servers179.9.141.199:28015
Offline Full Queue Fresh wipe Wipe due No query

[ECL] LATAM SOLO/DUO/TRIO 2x

Offline SA 179.9.141.199:28015 checked 41d ago

2x weekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,503top 67% · #215 in SA
Last wipe46d agoweekly schedule
Next wipe2d 23hSat 31 Oct, 21:49 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 67% of all ranked servers, top 77% in SA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Saturday 31 October, 21:49 UTC, in 2d 23h. Weekly: 7 days after its last wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does [ECL] LATAM SOLO/DUO/TRIO 2x follow?

The estimate for [ECL] LATAM SOLO/DUO/TRIO 2x's next wipe comes from weekly: 7 days after its last wipe. On Saturday 31 October at 21:49 UTC its next wipe is due. The world in play was created 46 days ago. A weekly wipe schedule is published in its tags.

Lists and filters

Which tags does [ECL] LATAM SOLO/DUO/TRIO 2x carry, and what do they mean?

These are the tags [ECL] LATAM SOLO/DUO/TRIO 2x publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163407 (Build): Game build reading: 163407; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; SA (South America): The server browser files it under South America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [ECL] LATAM SOLO/DUO/TRIO 2x appear in Rust Metrics lists and filters?

Rust Metrics lists featuring [ECL] LATAM SOLO/DUO/TRIO 2x: 2x Rust servers, checked live and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: South America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

Occupancy

What position does [ECL] LATAM SOLO/DUO/TRIO 2x hold among Rust servers?

Top 67% of all ranked servers: [ECL] LATAM SOLO/DUO/TRIO 2x takes #15,503 on seven-day player hours and #215 in South America.

How full does [ECL] LATAM SOLO/DUO/TRIO 2x get?

Status for [ECL] LATAM SOLO/DUO/TRIO 2x: offline. Last seen 41 days 12 hours ago.

Server details

What location is [ECL] LATAM SOLO/DUO/TRIO 2x hosted in?

Reading: location. The SA tag puts [ECL] LATAM SOLO/DUO/TRIO 2x in South America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 179.9.141.199:28015.

What Rust version is [ECL] LATAM SOLO/DUO/TRIO 2x on?

Version check: Rust network protocol 2633 and build 163407 on Windows, run by [ECL] LATAM SOLO/DUO/TRIO 2x. Matching protocol is required to join. Let Steam update your game.

Is [ECL] LATAM SOLO/DUO/TRIO 2x up, and how often does it stay up?

[ECL] LATAM SOLO/DUO/TRIO 2x reports offline. The last reading came 41 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 16 September 2026, recorded by Rust Metrics.

Rules and settings

How is [ECL] LATAM SOLO/DUO/TRIO 2x configured, and what rules are in force?

The name carries the rate: 2x gather on [ECL] LATAM SOLO/DUO/TRIO 2x. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

What map is [ECL] LATAM SOLO/DUO/TRIO 2x on?

Size 3,500 and seed 58089316: the game generates the procedural map on [ECL] LATAM SOLO/DUO/TRIO 2x from them. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How do you connect to [ECL] LATAM SOLO/DUO/TRIO 2x?

To join: start Rust, press F1 and type client.connect 179.9.141.199:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^w,^v,SA,gmvanilla,cs163407,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163407
Build Game build reading: 163407.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

SA
South America The server browser files it under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.