[ECL] LATAM SOLO/DUO/TRIO 2x
Offline SA 179.9.141.199:28015 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 77% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 21:49 UTC, in 2d 23h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/100
- 5/125
- 0/40
- 0/369
- 1/100
- 6/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does [ECL] LATAM SOLO/DUO/TRIO 2x follow?
The estimate for [ECL] LATAM SOLO/DUO/TRIO 2x's next wipe comes from weekly: 7 days after its last wipe. On Saturday 31 October at 21:49 UTC its next wipe is due. The world in play was created 46 days ago. A weekly wipe schedule is published in its tags.
Lists and filters
Which tags does [ECL] LATAM SOLO/DUO/TRIO 2x carry, and what do they mean?
These are the tags [ECL] LATAM SOLO/DUO/TRIO 2x publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163407 (Build): Game build reading: 163407; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; SA (South America): The server browser files it under South America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [ECL] LATAM SOLO/DUO/TRIO 2x appear in Rust Metrics lists and filters?
Rust Metrics lists featuring [ECL] LATAM SOLO/DUO/TRIO 2x: 2x Rust servers, checked live and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: South America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Occupancy
What position does [ECL] LATAM SOLO/DUO/TRIO 2x hold among Rust servers?
Top 67% of all ranked servers: [ECL] LATAM SOLO/DUO/TRIO 2x takes #15,503 on seven-day player hours and #215 in South America.
How full does [ECL] LATAM SOLO/DUO/TRIO 2x get?
Status for [ECL] LATAM SOLO/DUO/TRIO 2x: offline. Last seen 41 days 12 hours ago.
Server details
What location is [ECL] LATAM SOLO/DUO/TRIO 2x hosted in?
Reading: location. The SA tag puts [ECL] LATAM SOLO/DUO/TRIO 2x in South America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 179.9.141.199:28015.
What Rust version is [ECL] LATAM SOLO/DUO/TRIO 2x on?
Version check: Rust network protocol 2633 and build 163407 on Windows, run by [ECL] LATAM SOLO/DUO/TRIO 2x. Matching protocol is required to join. Let Steam update your game.
Is [ECL] LATAM SOLO/DUO/TRIO 2x up, and how often does it stay up?
[ECL] LATAM SOLO/DUO/TRIO 2x reports offline. The last reading came 41 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 16 September 2026, recorded by Rust Metrics.
Rules and settings
How is [ECL] LATAM SOLO/DUO/TRIO 2x configured, and what rules are in force?
The name carries the rate: 2x gather on [ECL] LATAM SOLO/DUO/TRIO 2x. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
What map is [ECL] LATAM SOLO/DUO/TRIO 2x on?
Size 3,500 and seed 58089316: the game generates the procedural map on [ECL] LATAM SOLO/DUO/TRIO 2x from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to [ECL] LATAM SOLO/DUO/TRIO 2x?
To join: start Rust, press F1 and type client.connect 179.9.141.199:28015. Or press Launch Rust here and Steam opens the game and connects you.