RUST METRICSFlight deck · live data
Data live Servers11,851 Players93,847 Populated3,878 Fresh wipes 3 h391 Scan5 min
‹ All servers179.61.132.160:28015
Online Full Queue Fresh wipe Wipe due No query

BRUTAL RUST | x2 | Solo/Duo/trio/Quad

Online 179.61.132.160:28015 checked 10m ago

2x quad monthly wipes vanillamoddedcarbon
COM 1 · connect

Server instruments

last reading Thu 14:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 91 SERVER FPS

Server fps

48 h low 79 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 102,830 ×1000

Entities

48 h range 90,963–104,927 · memory 2,603 MB
1239 ET SINCE RESTART 08:05

Uptime

8 h 5 min since its last restart, at the last reading
7-day average0peak 4
Rank#4,189top 19%
Last wipe21d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Memory2,603MB48 h peak 4 players
REC 1

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers, and #267 of the quad servers (top 32%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap11 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak6players, last three wipes
crowd held50%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 3hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 3hFW

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctWed 16 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 29 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 15:04 UTC21d ago 7 – running 5
Thu 1 Oct, 18:04 UTC FW27d ago 6 held half 6.9 days 1
Wed 16 Sep, 15:51 UTC42d ago 6 halved by day 1 15.1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on BRUTAL RUST | x2 | Solo/Duo/trio/Quad when wipe day comes?

The busiest point of its recent wipes drew 6 players on average. After the latest wipe, numbers topped out at 29 hours. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 1 when it didn't.

What wipe timing does BRUTAL RUST | x2 | Solo/Duo/trio/Quad follow?

Once a month BRUTAL RUST | x2 | Solo/Duo/trio/Quad wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 21 days ago. The tags state a wipe schedule of one wipe a month.

Lists and filters

How should you read the tags on BRUTAL RUST | x2 | Solo/Duo/trio/Quad?

Tags published by BRUTAL RUST | x2 | Solo/Duo/trio/Quad, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): Slots: 100; ts4 (Group limit): You may team up with at most 4; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does BRUTAL RUST | x2 | Solo/Duo/trio/Quad appear in Rust Metrics lists and filters?

Rust Metrics lists featuring BRUTAL RUST | x2 | Solo/Duo/trio/Quad: 2x Rust servers, checked live and Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly; Gather rate: 2x.

Occupancy

Where does BRUTAL RUST | x2 | Solo/Duo/trio/Quad sit in the rankings?

Player hours over seven days put BRUTAL RUST | x2 | Solo/Duo/trio/Quad at #4,189, in the top 19% of all ranked servers. Among servers in quad, it stands at #267.

What player count does BRUTAL RUST | x2 | Solo/Duo/trio/Quad carry?

Current headcount on BRUTAL RUST | x2 | Solo/Duo/trio/Quad: 0 players, 100 slots available. Seven-day check: 0 players on average. Peak reading: 4. Check: 48-hour peak. 11:00 UTC, 2 players on average.

Server

Where does BRUTAL RUST | x2 | Solo/Duo/trio/Quad sit?

No region comes from BRUTAL RUST | x2 | Solo/Duo/trio/Quad. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 179.61.132.160:28015.

What Rust version is BRUTAL RUST | x2 | Solo/Duo/trio/Quad on?

Reading: BRUTAL RUST | x2 | Solo/Duo/trio/Quad, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is performance on BRUTAL RUST | x2 | Solo/Duo/trio/Quad within range?

Check: fps. Average 94 server fps over the last 48 hours, low of 79. Within range. Reading: 104,927 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,146 MB. Expect lag when fps falls and entities climb.

What is the uptime on BRUTAL RUST | x2 | Solo/Duo/trio/Quad, and is it online?

Reading: online. BRUTAL RUST | x2 | Solo/Duo/trio/Quad answers right now. Check: restart. The uptime it reports puts the last restart about 8 hours ago. Uptime for the last 7 full days: 166 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What rules does BRUTAL RUST | x2 | Solo/Duo/trio/Quad enforce, and what are its settings?

Gather rate check: 2x. That comes from the name BRUTAL RUST | x2 | Solo/Duo/trio/Quad. Check: group limit. 4 players, under the name quad. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.

What map is BRUTAL RUST | x2 | Solo/Duo/trio/Quad on?

Check: map. Procedural, size 3,750, seed 1337, generated by the game on BRUTAL RUST | x2 | Solo/Duo/trio/Quad. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Wiped 20 days ago.

Connection

How can you get onto BRUTAL RUST | x2 | Solo/Duo/trio/Quad?

Press F1 in Rust and enter client.connect 179.61.132.160:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/jzR3qXufNp.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,^v,gmvanilla,cs168909,ts4

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp100
Max players Slots: 100.
ts4
Group limit You may team up with at most 4.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.