RUST METRICSFlight deck · live data
Data live Servers11,855 Players100,368 Populated3,884 Fresh wipes 3 h533 Scan5 min
‹ All servers179.61.132.160:22015
Online Full Queue Fresh wipe Wipe due No query

BRUTAL RUST | x2 | Solo/Duo

Online 179.61.132.160:22015 checked 7m ago

2x quad monthly wipes vanillamoddedcarbon
COM 1 · connect

Server instruments

last reading Thu 18:00 UTC
0 25 50 75 100 PAX 2 /100

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 112 SERVER FPS

Server fps

48 h low 65 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 107,831 ×1000

Entities

48 h range 94,048–107,974 · memory 2,931 MB
1239 ET SINCE RESTART 12:51

Uptime

12 h 51 min since its last restart, at the last reading
7-day average2peak 6
Rank#2,054top 9%
Last wipe10d agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Memory2,931MB48 h peak 6 players
REC 1

Players

AveragePeak
0246821:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers, and #119 of the quad servers (top 14%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak5players, last three wipes
crowd held25%else halves by day 3

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 22hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 22hFW

The first 48 hours of its last wipes

Mon 19 OctMon 12 OctMon 5 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 14:38 UTC10d ago 3 – running 0
Mon 12 Oct, 16:13 UTC17d ago 5 halved by day 3 6.9 days 0
Mon 5 Oct, 16:51 UTC24d ago 8 halved by day 3 7 days 1
Thu 1 Oct, 17:59 UTC FW28d ago 4 held half 4 days 0
Thu 3 Sep, 20:55 UTC FW55d ago 7 halved by day 3 27.9 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on BRUTAL RUST | x2 | Solo/Duo?

At their busiest, its recent wipes drew 5 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 25% of recent wipes. By day 3 it fell below half when it didn't.

How often does BRUTAL RUST | x2 | Solo/Duo wipe, and when?

The only wipe for BRUTAL RUST | x2 | Solo/Duo is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 10 days 5 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Lists and filters

Which tags does BRUTAL RUST | x2 | Solo/Duo carry, and what do they mean?

Tags published by BRUTAL RUST | x2 | Solo/Duo, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show BRUTAL RUST | x2 | Solo/Duo?

Rust Metrics lists featuring BRUTAL RUST | x2 | Solo/Duo: 2x Rust servers, checked live and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 2x.

Player count

Where does BRUTAL RUST | x2 | Solo/Duo sit in the rankings?

Ranking for BRUTAL RUST | x2 | Solo/Duo: #2,054 on seven-day player hours, top 9% of all ranked servers. Among servers in quad, it stands at #119.

How full does BRUTAL RUST | x2 | Solo/Duo get?

Current headcount on BRUTAL RUST | x2 | Solo/Duo: 2 players, 100 slots available. Seven-day check: 2 players on average. Peak reading: 6. The last 48 hours peaked at 17:00 UTC, averaging 5 players at that hour.

Operator and location

Which location does BRUTAL RUST | x2 | Solo/Duo run from?

Reading: location. BRUTAL RUST | x2 | Solo/Duo gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 179.61.132.160:22015.

What Rust version is BRUTAL RUST | x2 | Solo/Duo on?

Rust network protocol 2635 and build 168909 on Windows is the build BRUTAL RUST | x2 | Solo/Duo runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on BRUTAL RUST | x2 | Solo/Duo within range?

Check: fps. Average 112 server fps over the last 48 hours, low of 65. Within range. Peak entity count: 107,974. Buildings, deployables and all else included. Reading: 3,280 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is BRUTAL RUST | x2 | Solo/Duo, and is it online now?

Reading: online. BRUTAL RUST | x2 | Solo/Duo answers right now. Reading: uptime. About 12 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does BRUTAL RUST | x2 | Solo/Duo enforce, and what are its settings?

Gather rate check: 2x. That comes from the name BRUTAL RUST | x2 | Solo/Duo. Groups stop at 4 players. The label given is quad. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.

What map is BRUTAL RUST | x2 | Solo/Duo on?

From seed 1337, the game generates the procedural map on BRUTAL RUST | x2 | Solo/Duo. Its size is 3,750. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Wiped 10 days ago.

Join

What do you do to join BRUTAL RUST | x2 | Solo/Duo?

Press F1 in Rust and enter client.connect 179.61.132.160:22015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/jzR3qXufNp.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,^v,gmvanilla,cs168909,ts4

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players The server holds 100 slots.
ts4
Group limit Teams are capped at 4.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.