Testing DO NOT ENTER
Offline SA 179.37.47.85:29015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 73% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/100
- 1/200
- 33/200
- 2/200
- 2/100
- 2/120
Quick answers
from the figures on this pageWipe schedule
When does Testing DO NOT ENTER wipe?
The estimate for Testing DO NOT ENTER's next wipe comes from the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 37 days 18 hours ago. A monthly wipe schedule is published in its tags.
Tag meanings
How should you read the tags on Testing DO NOT ENTER?
These are the tags Testing DO NOT ENTER publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; SA (South America): Its browser listing: South America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Testing DO NOT ENTER?
These Rust Metrics lists carry Testing DO NOT ENTER: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does Testing DO NOT ENTER hold among Rust servers?
Ranked by seven-day player hours, Testing DO NOT ENTER sits at #14,002 and #208 in South America, inside the top 61%.
What is the population on Testing DO NOT ENTER?
Testing DO NOT ENTER is not responding; status offline, last seen 37 days 16 hours ago.
Server
Where does Testing DO NOT ENTER sit?
Its SA tag places Testing DO NOT ENTER in South America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 179.37.47.85:29015.
What Rust version is Testing DO NOT ENTER on?
Rust network protocol 2633 and build 164530 on Windows is the build Testing DO NOT ENTER runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Testing DO NOT ENTER up, and how often does it stay up?
Check: connection. Testing DO NOT ENTER is offline at this moment. Last contact was 37 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 21 September 2026.
Map and rules
What rules does Testing DO NOT ENTER enforce, and what are its settings?
Check: gather rate. The name Testing DO NOT ENTER does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.
Which map is live on Testing DO NOT ENTER?
Procedural map on Testing DO NOT ENTER, made by the game's generator.
How to join
How do you connect to Testing DO NOT ENTER?
Press F1 in Rust and enter client.connect 179.37.47.85:29015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.