Testing DO NOT ENTER
Offline SA 179.37.19.42:29015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 85% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/100
- 0/200
- 29/200
- 4/200
- 0/100
- 2/120
Quick answers
from the figures on this pageReset cycle
How often does Testing DO NOT ENTER wipe, and when?
The estimate for Testing DO NOT ENTER's next wipe comes from the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 11 days 5 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Tag meanings
How should you read the tags on Testing DO NOT ENTER?
These are the tags Testing DO NOT ENTER publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; SA (South America): The server browser files it under South America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Testing DO NOT ENTER?
Rust Metrics lists featuring Testing DO NOT ENTER: Modded Rust servers, checked live. These filters bring it up on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Occupancy
What position does Testing DO NOT ENTER hold among Rust servers?
Top 69% of all ranked servers: Testing DO NOT ENTER takes #15,335 on seven-day player hours and #203 in South America.
What player count does Testing DO NOT ENTER carry?
Status for Testing DO NOT ENTER: offline. Last seen 4 days 4 hours ago. Check: player average. 0 over the last seven days.
Server details
What location is Testing DO NOT ENTER hosted in?
Its SA tag places Testing DO NOT ENTER in South America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 179.37.19.42:29015.
What Rust version is Testing DO NOT ENTER on?
Reading: Testing DO NOT ENTER, Rust network protocol 2635 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Testing DO NOT ENTER, and is it online?
Check: connection. Testing DO NOT ENTER is offline at this moment. Last contact was 4 days 4 hours ago. Reading: 0% uptime over the last 3 full days. It was up 0 of 72 hours. Check: first contact. Rust Metrics logged it on 25 October 2026.
Map and rules
What settings and rules apply on Testing DO NOT ENTER?
No gather rate appears in the name: Testing DO NOT ENTER. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.
Which map is live on Testing DO NOT ENTER?
From seed 1337, the game generates the procedural map on Testing DO NOT ENTER. Its size is 4,096. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto Testing DO NOT ENTER?
Check: join. Open Rust, press F1, then enter client.connect 179.37.19.42:29015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/AFCK2MPMCB.
