Testing DO NOT ENTER
Offline SA 179.37.0.31:29015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers, top 81% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/100
- 0/200
- 30/200
- 3/200
- 2/100
- 3/120
Quick answers
from the figures on this pageWipe timing
When does Testing DO NOT ENTER wipe?
From the force wipe, the next wipe of Testing DO NOT ENTER is an estimate. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 11 days 4 hours ago. Its tags carry a monthly wipe schedule.
Tag meanings
How should you read the tags on Testing DO NOT ENTER?
Tags published by Testing DO NOT ENTER, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; SA (South America): Its browser listing: South America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Testing DO NOT ENTER appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Testing DO NOT ENTER: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Population
Where does Testing DO NOT ENTER sit in the rankings?
Ranked by seven-day player hours, Testing DO NOT ENTER sits at #13,809 and #195 in South America, inside the top 62%.
What is the population on Testing DO NOT ENTER?
Status for Testing DO NOT ENTER: offline. Last seen 4 days 3 hours ago. Check: players over seven days. Average 0, peak 1.
Operator and location
Where does Testing DO NOT ENTER sit?
Testing DO NOT ENTER gives South America as its location, with the SA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 179.37.0.31:29015.
What Rust version is Testing DO NOT ENTER on?
Reading: Testing DO NOT ENTER, Rust network protocol 2635 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Testing DO NOT ENTER, and is it online?
Check: connection. Testing DO NOT ENTER is offline at this moment. Last contact was 4 days 3 hours ago. Uptime for the last 4 full days: 5 of 96 hours, or 5%. Check: first contact. Rust Metrics logged it on 24 October 2026.
Map and rules
What rules does Testing DO NOT ENTER enforce, and what are its settings?
No gather rate appears in the name: Testing DO NOT ENTER. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.
What map is Testing DO NOT ENTER on?
From seed 1337, the game generates the procedural map on Testing DO NOT ENTER. Its size is 4,096. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto Testing DO NOT ENTER?
Press F1 in Rust and enter client.connect 179.37.0.31:29015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/AFCK2MPMCB.
