Rusthouse Main
Online EU 178.25.126.19:28015 checked 10m ago
Server instruments
last reading Thu 00:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 122 · below 20 is lag, below 10 is badEntities
48 h range 84,422–87,440 · memory 2,774 MBUptime
18 h 31 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers, top 48% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 18:12 UTC20d ago | 0 | – | running | 0 |
| Thu 1 Oct, 18:46 UTC FW27d ago | 1 | halved by day 2 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 23/700
- 4/1000
- 66/700
- 29/1000
- 1/1000
- 101/1000
Quick answers
from the figures on this pageWipe timing
What happens on Rusthouse Main when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 2 it fell below half when it didn't.
When does Rusthouse Main wipe?
To tell the rhythm of Rusthouse Main, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 20 days 7 hours ago. A monthly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on Rusthouse Main?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon; EU (Europe): The server browser files it under Europe from Rusthouse Main. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rusthouse Main?
On Rust Metrics, Rusthouse Main sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does Rusthouse Main hold among Rust servers?
Top 17% of all ranked servers: Rusthouse Main takes #3,788 on seven-day player hours and #1,397 in Europe.
What is the population on Rusthouse Main?
Current headcount on Rusthouse Main: 0 players, 100 slots available. Check: players over seven days. Average 1, peak 6. The last 48 hours peaked at 18:00 UTC, averaging 2 players at that hour.
Server details
Which location does Rusthouse Main run from?
Reading: location. The EU tag puts Rusthouse Main in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 178.25.126.19:28015.
What Rust version is Rusthouse Main on?
Reading: Rusthouse Main, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Rusthouse Main?
Check: fps. Average 163 server fps over the last 48 hours, low of 122. Within range. Check: entities. The peak was 87,440, counting buildings, deployables and the rest of the world. Reading: 3,173 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Rusthouse Main, and is it online now?
Check: connection. Rusthouse Main is online at this moment. By its reported uptime, the last restart was roughly 18 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on Rusthouse Main?
No gather rate appears in the name: Rusthouse Main. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
What map is Rusthouse Main on?
From seed 712231994, the game generates the procedural map on Rusthouse Main. Its size is 3,750. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to Rusthouse Main?
To join: start Rust, press F1 and type client.connect 178.25.126.19:28015. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/HtSVTWzFtS is where its website sits.