RUST METRICSFlight deck · live data
Data live Servers11,705 Players41,937 Populated3,034 Fresh wipes 3 h101 Scan5 min
‹ All servers178.25.126.19:28015
Online Full Queue Fresh wipe Wipe due No query

Rusthouse Main

Online EU 178.25.126.19:28015 checked 10m ago

monthly wipes moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 00:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 150 SERVER FPS

Server fps

48 h low 122 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 86,774 ×1000

Entities

48 h range 84,422–87,440 · memory 2,774 MB
1239 ET SINCE RESTART 18:31

Uptime

18 h 31 min since its last restart, at the last reading
7-day average1peak 6
Rank#3,788top 17% · #1397 in EU
Last wipe20d agomonthly schedule
Next wipe–too few wipes seen yet
Memory2,774MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5202:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers, top 48% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Thu 8 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 18:12 UTC20d ago 0 – running 0
Thu 1 Oct, 18:46 UTC FW27d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Rusthouse Main when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 2 it fell below half when it didn't.

When does Rusthouse Main wipe?

To tell the rhythm of Rusthouse Main, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 20 days 7 hours ago. A monthly wipe schedule is published in its tags.

Lists and filters

How should you read the tags on Rusthouse Main?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon; EU (Europe): The server browser files it under Europe from Rusthouse Main. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Rusthouse Main?

On Rust Metrics, Rusthouse Main sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

What position does Rusthouse Main hold among Rust servers?

Top 17% of all ranked servers: Rusthouse Main takes #3,788 on seven-day player hours and #1,397 in Europe.

What is the population on Rusthouse Main?

Current headcount on Rusthouse Main: 0 players, 100 slots available. Check: players over seven days. Average 1, peak 6. The last 48 hours peaked at 18:00 UTC, averaging 2 players at that hour.

Server details

Which location does Rusthouse Main run from?

Reading: location. The EU tag puts Rusthouse Main in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 178.25.126.19:28015.

What Rust version is Rusthouse Main on?

Reading: Rusthouse Main, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Rusthouse Main?

Check: fps. Average 163 server fps over the last 48 hours, low of 122. Within range. Check: entities. The peak was 87,440, counting buildings, deployables and the rest of the world. Reading: 3,173 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Rusthouse Main, and is it online now?

Check: connection. Rusthouse Main is online at this moment. By its reported uptime, the last restart was roughly 18 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What settings and rules apply on Rusthouse Main?

No gather rate appears in the name: Rusthouse Main. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

What map is Rusthouse Main on?

From seed 712231994, the game generates the procedural map on Rusthouse Main. Its size is 3,750. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How do you connect to Rusthouse Main?

To join: start Rust, press F1 and type client.connect 178.25.126.19:28015. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/HtSVTWzFtS is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.