Back Soon
Offline 178.230.27.196:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 130/2000
- 105/2000
- 44/200
- 66/200
- 25/300
- 24/100
Quick answers
from the figures on this pageWipe timing
When does Back Soon wipe?
Its rhythm cannot be told from the wipes of Back Soon on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 40 days 9 hours ago.
Tags
Which tags does Back Soon carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): Slots: 500; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Back Soon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Back Soon?
On Rust Metrics, Back Soon sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Back Soon hold among Rust servers?
Player hours over seven days put Back Soon at #13,326, in the top – of all ranked servers.
What player count does Back Soon carry?
Back Soon is not responding; status offline, last seen 40 days 6 hours ago.
Operator and location
Where does Back Soon sit?
Reading: location. Back Soon gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 178.230.27.196:28015.
What Rust version is Back Soon on?
Rust network protocol 2633 and build 164530 on Windows is the build Back Soon runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Back Soon, and is it online?
Reading: offline. Back Soon last answered 40 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 19 September 2026.
Rules and settings
How is Back Soon configured, and what rules are in force?
Check: gather rate. The name Back Soon does not state one. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Connection
What do you do to join Back Soon?
Press F1 in Rust and enter client.connect 178.230.27.196:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.