FriendsCore
Online 178.140.221.43:28015 checked 10m ago
Server instruments
last reading Wed 07:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 124 · below 20 is lag, below 10 is badEntities
48 h range 187,894–206,540 · memory 3,942 MBUptime
1 days 21 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 10hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 10hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 12 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 19:35 UTC24d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 79/700
- 37/1000
- 9/1000
- 95/1000
- 240/700
- 16/1000
Quick answers
from the figures on this pageReset cycle
What happens on FriendsCore when wipe day comes?
At their busiest, its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 12 hours in.
When does FriendsCore wipe?
Once a month FriendsCore wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 24 days 13 hours ago. A monthly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on FriendsCore?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp500 (Max players): Slots: 500; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from FriendsCore. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does FriendsCore appear in Rust Metrics lists and filters?
Rust Metrics lists featuring FriendsCore: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Where does FriendsCore sit in the rankings?
Ranking for FriendsCore: #9,093 on seven-day player hours, top 41% of all ranked servers.
What is the population on FriendsCore?
0 of 500 slots are filled on FriendsCore right now. Seven-day check: 0 players on average. Peak reading: 2.
Server details
What location is FriendsCore hosted in?
Reading: location. FriendsCore gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 178.140.221.43:28015.
What Rust version is FriendsCore on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by FriendsCore. To get in, your game needs the same protocol; Steam applies the update.
Is performance on FriendsCore within range?
Reading: 191 server fps on average across the last 48 hours. It never dropped below 124. Peak entity count: 206,540. Buildings, deployables and all else included. Check: memory. Peak use was 4,532 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on FriendsCore, and is it online?
Check: connection. FriendsCore is online at this moment. By its reported uptime, the last restart was roughly 45 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on FriendsCore?
Check: gather rate. The name FriendsCore does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
What map is FriendsCore on?
Check: map. Procedural, size 6,000, seed 717284259, generated by the game on FriendsCore. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join FriendsCore?
To join: start Rust, press F1 and type client.connect 178.140.221.43:28015. Or press Launch Rust here and Steam opens the game and connects you. https://kupol.at.ua/ is where its website sits.