RUST METRICSFlight deck · live data
Data live Servers11,659 Players33,003 Populated2,823 Fresh wipes 3 h78 Scan5 min
‹ All servers178.132.198.136:31001
Offline Full Queue Fresh wipe Wipe due No query

TESTE

Offline SA 178.132.198.136:31001 checked 12d ago

weekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,196top 70% · #200 in SA
Last wipe22d agoweekly schedule
Next wipe17hThu 29 Oct, 21:37 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers, top 90% in SA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 21:37 UTC, in 17h. Its weekly schedule tag · low confidence

usual gap1.9 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. WPT 1Thu 29 Oct, 21:37 UTC17h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 14hFW
  3. WPT 3Thu 12 Nov, 21:37 UTC14d 17h
  4. WPT 4Thu 19 Nov, 21:37 UTC21d 17h
  5. WPT 5Thu 26 Nov, 21:37 UTC28d 17h
  6. WPT 6Thu 3 Dec, 19:00 UTC35d 14hFW
  7. WPT 7Thu 10 Dec, 21:37 UTC42d 17h

The first 48 hours of its last wipes

Thu 15 OctTue 13 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:37 UTC13d ago 0 – running 0
Tue 13 Oct, 22:31 UTC15d ago 2 – 2 days 0
Thu 8 Oct, 06:02 UTC20d ago 1 halved by day 2 5.7 days 0
Tue 6 Oct, 21:39 UTC22d ago 1 – 1.3 days 1
Tue 6 Oct, 00:14 UTC23d ago 4 – 0.9 days 1
Sun 4 Oct, 16:27 UTC24d ago 4 – 1.3 days 0
Thu 1 Oct, 18:55 UTC FW27d ago 7 held half 2.9 days 1
Tue 29 Sep, 21:14 UTC29d ago 6 – 1.9 days 0
Fri 25 Sep, 21:17 UTC33d ago 5 held half 4 days 0
Tue 22 Sep, 21:18 UTC36d ago 5 held half 3 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on TESTE?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 2 it fell below half.

When does TESTE wipe?

Its tag guides the prediction: too few of TESTE's wipes are on record to confirm its schedule. Due on Thursday 29 October at 21:37 UTC is its next wipe. 22 days 6 hours ago the current world was made. The tags state a wipe schedule of one wipe a week.

Lists and filters

How should you read the tags on TESTE?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; SA (South America): Its browser listing: South America from TESTE. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does TESTE appear in Rust Metrics lists and filters?

Rust Metrics lists featuring TESTE: Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: South America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Player count

Where does TESTE sit in the rankings?

Ranked by seven-day player hours, TESTE sits at #15,196 and #200 in South America, inside the top 70%.

How full does TESTE get?

Status for TESTE: offline. Last seen 12 days 1 hours ago.

Operator and location

Where does TESTE sit?

TESTE gives South America as its location, with the SA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 178.132.198.136:31001.

What Rust version is TESTE on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by TESTE. Matching protocol is required to join. Let Steam update your game.

How reliable is TESTE, and is it online now?

TESTE reports offline. The last reading came 12 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does TESTE enforce, and what are its settings?

Reading the name gives no gather rate for TESTE. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

Which map is live on TESTE?

From seed 325817136, the game generates the procedural map on TESTE. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to TESTE?

To join: start Rust, press F1 and type client.connect 178.132.198.136:31001. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^w,^v,SA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

SA
South America Its browser listing: South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.