TESTE
Offline SA 178.132.198.136:31001 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 90% in SA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 21:37 UTC, in 17h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Thu 29 Oct, 21:37 UTC17h
- WPT 2Thu 5 Nov, 19:00 UTC7d 14hFW
- WPT 3Thu 12 Nov, 21:37 UTC14d 17h
- WPT 4Thu 19 Nov, 21:37 UTC21d 17h
- WPT 5Thu 26 Nov, 21:37 UTC28d 17h
- WPT 6Thu 3 Dec, 19:00 UTC35d 14hFW
- WPT 7Thu 10 Dec, 21:37 UTC42d 17h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 21:37 UTC13d ago | 0 | – | running | 0 |
| Tue 13 Oct, 22:31 UTC15d ago | 2 | – | 2 days | 0 |
| Thu 8 Oct, 06:02 UTC20d ago | 1 | halved by day 2 | 5.7 days | 0 |
| Tue 6 Oct, 21:39 UTC22d ago | 1 | – | 1.3 days | 1 |
| Tue 6 Oct, 00:14 UTC23d ago | 4 | – | 0.9 days | 1 |
| Sun 4 Oct, 16:27 UTC24d ago | 4 | – | 1.3 days | 0 |
| Thu 1 Oct, 18:55 UTC FW27d ago | 7 | held half | 2.9 days | 1 |
| Tue 29 Sep, 21:14 UTC29d ago | 6 | – | 1.9 days | 0 |
| Fri 25 Sep, 21:17 UTC33d ago | 5 | held half | 4 days | 0 |
| Tue 22 Sep, 21:18 UTC36d ago | 5 | held half | 3 days | 2 |
| Thu 17 Sep, 23:12 UTC41d ago | 6 | halved by day 2 | 4.9 days | 1 |
| Tue 15 Sep, 21:19 UTC43d ago | 9 | held half | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 52/250
- 3/200
- 4/300
- 1/300
- 3/40
- 5/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on TESTE?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 2 it fell below half.
When does TESTE wipe?
Its tag guides the prediction: too few of TESTE's wipes are on record to confirm its schedule. Due on Thursday 29 October at 21:37 UTC is its next wipe. 22 days 6 hours ago the current world was made. The tags state a wipe schedule of one wipe a week.
Lists and filters
How should you read the tags on TESTE?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; SA (South America): Its browser listing: South America from TESTE. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TESTE appear in Rust Metrics lists and filters?
Rust Metrics lists featuring TESTE: Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: South America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player count
Where does TESTE sit in the rankings?
Ranked by seven-day player hours, TESTE sits at #15,196 and #200 in South America, inside the top 70%.
How full does TESTE get?
Status for TESTE: offline. Last seen 12 days 1 hours ago.
Operator and location
Where does TESTE sit?
TESTE gives South America as its location, with the SA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 178.132.198.136:31001.
What Rust version is TESTE on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by TESTE. Matching protocol is required to join. Let Steam update your game.
How reliable is TESTE, and is it online now?
TESTE reports offline. The last reading came 12 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does TESTE enforce, and what are its settings?
Reading the name gives no gather rate for TESTE. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TESTE?
From seed 325817136, the game generates the procedural map on TESTE. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to TESTE?
To join: start Rust, press F1 and type client.connect 178.132.198.136:31001. Or press Launch Rust here and Steam opens the game and connects you.