RUST METRICSFlight deck · live data
Data live Servers11,811 Players70,411 Populated3,728 Fresh wipes 3 h137 Scan5 min
‹ All servers178.117.2.13:28015
Online Full Queue Fresh wipe Wipe due No query

Friends Cooperative PvE

Online 178.117.2.13:28015 checked 6m ago

moddedoxidepve
COM 1 · connect

Server instruments

last reading Tue 20:00 UTC
0 2 4 6 8 PAX 0 /8

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 28 SERVER FPS

Server fps

48 h low 28 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 65,962 ×1000

Entities

48 h range 56,129–68,258 · memory 2,008 MB
1239 ET SINCE RESTART 16:04

Uptime

16 h 4 min since its last restart, at the last reading
7-day average0peak –
Rank#15,404top 69%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Memory2,008MBat the last reading
REC 1

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct10 Oct14 Oct19 Oct23 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Friends Cooperative PvE wipe?

The rhythm of Friends Cooperative PvE's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 21 days 1 hours ago.

Tags

Which tags does Friends Cooperative PvE carry, and what do they mean?

These are the tags Friends Cooperative PvE publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp8 (Max players): 8 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Friends Cooperative PvE appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Friends Cooperative PvE: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does Friends Cooperative PvE sit in the rankings?

Player hours over seven days put Friends Cooperative PvE at #15,404, in the top 69% of all ranked servers.

How full does Friends Cooperative PvE get?

0 of 8 slots are filled on Friends Cooperative PvE right now. Check: player average. 0 over the last seven days.

Server

Which location does Friends Cooperative PvE run from?

No region tag on Friends Cooperative PvE. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 178.117.2.13:28015.

What Rust version is Friends Cooperative PvE on?

Reading: Friends Cooperative PvE, Rust network protocol 2634 and build 166652, Linux. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Friends Cooperative PvE?

Check: fps. Average 30 server fps over the last 48 hours, low of 28. Within range. Peak entity count: 68,258. Buildings, deployables and all else included. Reading: 2,137 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Friends Cooperative PvE, and is it online?

Friends Cooperative PvE reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 16 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 6 October 2026.

Settings and map

What rules does Friends Cooperative PvE enforce, and what are its settings?

No gather rate appears in the name: Friends Cooperative PvE. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on Friends Cooperative PvE?

Check: map. Procedural, size 3,500, seed 370648129, generated by the game on Friends Cooperative PvE. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join Friends Cooperative PvE?

Check: join. Open Rust, press F1, then enter client.connect 178.117.2.13:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp8
Max players 8 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build The server runs game build 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.