Server Teste
Offline 177.7.149.95:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
9% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 137/700
- 49/1000
- 24/1000
- 12/1000
- 219/1000
- 369/700
Quick answers
from the figures on this pageWipe schedule
When does Server Teste wipe?
The estimate for Server Teste's next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 15 days 15 hours ago. The tags state a wipe schedule of one wipe a month.
Tags
Which tags does Server Teste carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp11 (Max players): 11 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon from Server Teste. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Server Teste?
These Rust Metrics lists carry Server Teste: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does Server Teste hold among Rust servers?
Ranking for Server Teste: #13,418 on seven-day player hours, top 61% of all ranked servers.
What player count does Server Teste carry?
Server Teste is not responding; status offline, last seen 15 days 13 hours ago.
Server details
Where does Server Teste sit?
No region tag on Server Teste. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 177.7.149.95:28015.
What Rust version is Server Teste on?
Rust network protocol 2634 and build 167398 on Windows is the build Server Teste runs. Matching protocol is required to join. Let Steam update your game.
Is Server Teste up, and how often does it stay up?
Check: connection. Server Teste is offline at this moment. Last contact was 15 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 12 October 2026.
Map and rules
What settings and rules apply on Server Teste?
Reading the name gives no gather rate for Server Teste. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Server Teste on?
Check: map. Procedural, generated by the game, on Server Teste.
How to join
How can you get onto Server Teste?
Press F1 in Rust and enter client.connect 177.7.149.95:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.