rust-builder-export (local)
Offline 177.226.67.119:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 150/999
- 27/999
- 84/150
- 19/100
- 38/100
- 26/100
Quick answers
from the figures on this pageWipe schedule
How often does rust-builder-export (local) wipe, and when?
Its rhythm cannot be told from the wipes of rust-builder-export (local) on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 3 hours ago.
Tag meanings
How should you read the tags on rust-builder-export (local)?
These are the tags rust-builder-export (local) publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show rust-builder-export (local)?
These Rust Metrics lists carry rust-builder-export (local): Modded Rust servers, checked live and Build and creative servers. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does rust-builder-export (local) hold among Rust servers?
Ranking for rust-builder-export (local): #15,989 on seven-day player hours, top 71% of all ranked servers.
How full does rust-builder-export (local) get?
Reading for rust-builder-export (local): offline at this moment; last seen 25 days 1 hours ago.
Operator and location
What location is rust-builder-export (local) hosted in?
No region tag on rust-builder-export (local). Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 177.226.67.119:28015.
What Rust version is rust-builder-export (local) on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by rust-builder-export (local). Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on rust-builder-export (local), and is it online?
Reading: offline. rust-builder-export (local) last answered 25 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 4 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does rust-builder-export (local) enforce, and what are its settings?
No gather rate appears in the name: rust-builder-export (local). No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is rust-builder-export (local) on?
The game generates a procedural map for rust-builder-export (local).
How to join
How do you connect to rust-builder-export (local)?
Press F1 in Rust and enter client.connect 177.226.67.119:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.