RUST METRICSFlight deck · live data
Data live Servers11,847 Players92,510 Populated3,855 Fresh wipes 3 h385 Scan5 min
‹ All servers176.9.104.120:28005
Offline Full Queue Fresh wipe Wipe due No query

Robichland

Offline EU 176.9.104.120:28005 checked 59m ago

monthly wipes moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 14:00 UTC
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 14,750 ×1000

Entities

48 h range 14,750–58,934 · memory 1,222 MB
1239 ET SINCE RESTART 00:11

Uptime

0 h 11 min since its last restart, at the last reading
7-day average1peak 1
Rank#10,677top 48% · #2312 in EU
Last wipe1h agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Memory1,222MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75112:0013:0014:00Wiped Thu 29 Oct, 13:52 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
01020304012:0013:0014:00Wiped Thu 29 Oct, 13:52 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep19 Oct24 Oct29 Oct

Top 48% of all ranked servers, top 79% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap7.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 3hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 3hFW

The first 48 hours of its last wipes

Wed 21 OctFri 16 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 13:52 UTC1h ago – – running 0
Wed 21 Oct, 19:54 UTC7d ago 1 – – 0
Fri 16 Oct, 18:29 UTC12d ago 1 held half 5.1 days 0
Thu 17 Sep, 15:16 UTC42d ago 2 halved by day 1 29.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Robichland when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours. Above half that peak the crowd stayed until the next wipe in 67% of recent wipes. It fell below half by day 1 when it didn't.

What wipe timing does Robichland follow?

With the force wipe, once a month, Robichland wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 1 hours ago. The tags state a wipe schedule of one wipe a month.

Tags

Which tags does Robichland carry, and what do they mean?

Tags published by Robichland, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Robichland?

These Rust Metrics lists carry Robichland: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Occupancy

What position does Robichland hold among Rust servers?

Ranked by seven-day player hours, Robichland sits at #10,677 and #2,312 in Europe, inside the top 48%.

How full does Robichland get?

Reading for Robichland: offline at this moment; last seen 59 minutes ago. Check: players over seven days. Average 1, peak 1. Check: 48-hour peak. 14:00 UTC, 1 players on average.

Server

Which location does Robichland run from?

Robichland gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 176.9.104.120:28005.

What Rust version is Robichland on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Robichland. Matching protocol is required to join. Let Steam update your game.

Is performance on Robichland within range?

Reading: 18 server fps on average across the last 48 hours. It never dropped below 5. Check: entities. The peak was 58,934, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,756 MB. What players call lag comes from low fps and an entity count on the rise.

Is Robichland up, and how often does it stay up?

Check: connection. Robichland is offline at this moment. Last contact was 59 minutes ago. By its reported uptime, the last restart was roughly 11 minutes ago. Uptime for the last 7 full days: 3 of 168 hours, or 2%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does Robichland enforce, and what are its settings?

Check: gather rate. The name Robichland does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.

What map is Robichland on?

Size 2,000 and seed 980546433: the game generates the procedural map on Robichland from them. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join Robichland?

Press F1 in Rust and enter client.connect 176.9.104.120:28005. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.