IaFe
Online 176.57.174.150:29915 checked 11m ago
Server instruments
last reading Thu 04:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 13 · below 20 is lag, below 10 is badEntities
48 h range 69,871–72,428 · memory 2,515 MBUptime
6 days 9 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #627 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/100
- 47/350
- 31/300
- 23/150
- 12/80
- 1/100
Quick answers
from the figures on this pageWipe schedule
How often does IaFe wipe, and when?
An estimate from the force wipe gives IaFe's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 26 days 22 hours ago. The tags state a wipe schedule of one wipe a month.
Tags
How should you read the tags on IaFe?
These are the tags IaFe publishes, and the server browser reads them: gmsoftcore (Game mode): Check: ruleset. Softcore, the easier option; mp50 (Max players): 50 slots in total; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does IaFe appear in Rust Metrics lists and filters?
Rust Metrics lists featuring IaFe: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Player count
What position does IaFe hold among Rust servers?
Ranking for IaFe: #15,341 on seven-day player hours, top 69% of all ranked servers. Check: group rank. #627 among quad servers.
What player count does IaFe carry?
0 of 50 slots are filled on IaFe right now. Check: player average. 0 over the last seven days.
Server details
Where does IaFe sit?
Reading: location. IaFe gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 176.57.174.150:29915.
What Rust version is IaFe on?
Reading: IaFe, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How does IaFe perform?
Reading: 48 server fps on average across the last 48 hours. It never dropped below 13. Reading: 72,428 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,989 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is IaFe, and is it online now?
Reading: online. IaFe answers right now. By its reported uptime, the last restart was roughly 6 days 9 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 2 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does IaFe enforce, and what are its settings?
Check: gather rate. The name IaFe does not state one. The group cap is 4 players, read as quad. Mode check gives softcore; Facepunch's lighter mode: some loot is kept. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is off. That is Valve's anti-cheat.
What map is IaFe on?
Size 3,500 and seed 2147483647: the game generates the procedural map on IaFe from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join IaFe?
Press F1 in Rust and enter client.connect 176.57.174.150:29915. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
