UKGD
Online 176.57.174.150:28915 checked 12m ago
Server instruments
last reading Thu 08:00 UTCPlayers now
6% full 7-day avg7-day peakServer fps
48 h low 54 · below 20 is lag, below 10 is badEntities
48 h range 98,562–102,504 · memory 1,805 MBUptime
1 h 57 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 9hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 9hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 17:50 UTC3d ago | 4 | – | running | 0 |
| Sun 18 Oct, 12:20 UTC10d ago | 2 | – | 7.2 days | 0 |
| Mon 5 Oct, 16:42 UTC23d ago | – | – | 12.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 72/700
- 23/1000
- 223/700
- 93/1000
- 11/1000
- 228/1000
Quick answers
from the figures on this pageWipe schedule
What happens on UKGD when wipe day comes?
At their busiest, its recent wipes drew 3 players on average. 28 hours after the wipe, the crowd peaked on the latest wipe.
How often does UKGD wipe, and when?
Once a month UKGD wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 3 days 16 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Tags
How should you read the tags on UKGD?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from UKGD. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show UKGD?
These Rust Metrics lists carry UKGD: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Player count
What position does UKGD hold among Rust servers?
Player hours over seven days put UKGD at #3,740, in the top 17% of all ranked servers.
What is the population on UKGD?
3 of 50 slots are filled on UKGD right now. Seven-day check: 1 players on average. Peak reading: 6. The last 48 hours peaked at 21:00 UTC, averaging 6 players at that hour.
Server
Where does UKGD sit?
No region comes from UKGD. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 176.57.174.150:28915.
What Rust version is UKGD on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by UKGD. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for UKGD?
Over the last 48 hours the average was 59 server fps; the floor was 54. Reading: 102,504 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,764 MB. Expect lag when fps falls and entities climb.
How reliable is UKGD, and is it online now?
Check: connection. UKGD is online at this moment. By its reported uptime, the last restart was roughly 1 hours ago. Reading: 46% uptime over the last 7 full days. It was up 78 of 168 hours. Reading: first seen 15 September 2026, recorded by Rust Metrics.
Rules and settings
How is UKGD configured, and what rules are in force?
Check: gather rate. The name UKGD does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on UKGD?
From seed 2147483647, the game generates the procedural map on UKGD. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto UKGD?
Check: join. Open Rust, press F1, then enter client.connect 176.57.174.150:28915. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
