For Science! by oceansoul76 and der_arbeitslose_pirat
Online 176.57.169.110:29215 checked 10m ago
Server instruments
last reading Thu 19:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 83,356–103,509 · memory 2,511 MBUptime
8 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 21hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 21hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:30 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 43/700
- 133/700
- 17/1000
- 98/1000
- 207/1000
- 342/1000
Quick answers
from the figures on this pageWipe timing
What happens on For Science! by oceansoul76 and der_arbeitslose_pirat when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
How often does For Science! by oceansoul76 and der_arbeitslose_pirat wipe, and when?
With the force wipe, once a month, For Science! by oceansoul76 and der_arbeitslose_pirat wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 27 days 13 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Tags
How should you read the tags on For Science! by oceansoul76 and der_arbeitslose_pirat?
These are the tags For Science! by oceansoul76 and der_arbeitslose_pirat publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^q (Premium): Check: access. Premium players only; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does For Science! by oceansoul76 and der_arbeitslose_pirat appear in Rust Metrics lists and filters?
Rust Metrics lists featuring For Science! by oceansoul76 and der_arbeitslose_pirat: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does For Science! by oceansoul76 and der_arbeitslose_pirat hold among Rust servers?
Ranking for For Science! by oceansoul76 and der_arbeitslose_pirat: #15,120 on seven-day player hours, top 68% of all ranked servers.
What player count does For Science! by oceansoul76 and der_arbeitslose_pirat carry?
Current headcount on For Science! by oceansoul76 and der_arbeitslose_pirat: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1.
Operator and location
Where does For Science! by oceansoul76 and der_arbeitslose_pirat sit?
No region comes from For Science! by oceansoul76 and der_arbeitslose_pirat. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 176.57.169.110:29215.
What Rust version is For Science! by oceansoul76 and der_arbeitslose_pirat on?
Rust network protocol 2635 and build 168909 on Windows is the build For Science! by oceansoul76 and der_arbeitslose_pirat runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for For Science! by oceansoul76 and der_arbeitslose_pirat?
Over the last 48 hours the average was 14 server fps; the floor was 5. Peak entity count: 103,509. Buildings, deployables and all else included. Check: memory. Peak use was 3,115 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is For Science! by oceansoul76 and der_arbeitslose_pirat up, and how often does it stay up?
Check: connection. For Science! by oceansoul76 and der_arbeitslose_pirat is online at this moment. Reading: uptime. About 8 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does For Science! by oceansoul76 and der_arbeitslose_pirat enforce, and what are its settings?
Reading the name gives no gather rate for For Science! by oceansoul76 and der_arbeitslose_pirat. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Check: access. Premium players only. Anti-cheat reading: VAC off, Valve's system.
Which map is live on For Science! by oceansoul76 and der_arbeitslose_pirat?
From seed 12101976, the game generates the procedural map on For Science! by oceansoul76 and der_arbeitslose_pirat. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto For Science! by oceansoul76 and der_arbeitslose_pirat?
Press F1 in Rust and enter client.connect 176.57.169.110:29215. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. Check: access. Premium players only.
