RUST METRICSFlight deck · live data
Data live Servers11,831 Players94,092 Populated3,830 Fresh wipes 3 h517 Scan5 min
‹ All servers176.57.169.110:29215
Online Full Queue Fresh wipe Wipe due No query

For Science! by oceansoul76 and der_arbeitslose_pirat

Online 176.57.169.110:29215 checked 10m ago

monthly wipes vanillamoddedoxidepremium
COM 1 · connect

Server instruments

last reading Thu 19:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 9 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 101,459 ×1000

Entities

48 h range 83,356–103,509 · memory 2,511 MB
1239 ET SINCE RESTART 08:00

Uptime

8 h 0 min since its last restart, at the last reading
7-day average0peak 1
Rank#15,120top 68%
Last wipe27d agomonthly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Memory2,511MBat the last reading
REC 1

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 21hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 21hFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:30 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on For Science! by oceansoul76 and der_arbeitslose_pirat when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

How often does For Science! by oceansoul76 and der_arbeitslose_pirat wipe, and when?

With the force wipe, once a month, For Science! by oceansoul76 and der_arbeitslose_pirat wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 27 days 13 hours ago the current world was made. A monthly wipe schedule is published in its tags.

Tags

How should you read the tags on For Science! by oceansoul76 and der_arbeitslose_pirat?

These are the tags For Science! by oceansoul76 and der_arbeitslose_pirat publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^q (Premium): Check: access. Premium players only; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does For Science! by oceansoul76 and der_arbeitslose_pirat appear in Rust Metrics lists and filters?

Rust Metrics lists featuring For Science! by oceansoul76 and der_arbeitslose_pirat: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

What position does For Science! by oceansoul76 and der_arbeitslose_pirat hold among Rust servers?

Ranking for For Science! by oceansoul76 and der_arbeitslose_pirat: #15,120 on seven-day player hours, top 68% of all ranked servers.

What player count does For Science! by oceansoul76 and der_arbeitslose_pirat carry?

Current headcount on For Science! by oceansoul76 and der_arbeitslose_pirat: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1.

Operator and location

Where does For Science! by oceansoul76 and der_arbeitslose_pirat sit?

No region comes from For Science! by oceansoul76 and der_arbeitslose_pirat. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 176.57.169.110:29215.

What Rust version is For Science! by oceansoul76 and der_arbeitslose_pirat on?

Rust network protocol 2635 and build 168909 on Windows is the build For Science! by oceansoul76 and der_arbeitslose_pirat runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for For Science! by oceansoul76 and der_arbeitslose_pirat?

Over the last 48 hours the average was 14 server fps; the floor was 5. Peak entity count: 103,509. Buildings, deployables and all else included. Check: memory. Peak use was 3,115 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is For Science! by oceansoul76 and der_arbeitslose_pirat up, and how often does it stay up?

Check: connection. For Science! by oceansoul76 and der_arbeitslose_pirat is online at this moment. Reading: uptime. About 8 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What rules does For Science! by oceansoul76 and der_arbeitslose_pirat enforce, and what are its settings?

Reading the name gives no gather rate for For Science! by oceansoul76 and der_arbeitslose_pirat. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Check: access. Premium players only. Anti-cheat reading: VAC off, Valve's system.

Which map is live on For Science! by oceansoul76 and der_arbeitslose_pirat?

From seed 12101976, the game generates the procedural map on For Science! by oceansoul76 and der_arbeitslose_pirat. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto For Science! by oceansoul76 and der_arbeitslose_pirat?

Press F1 in Rust and enter client.connect 176.57.169.110:29215. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. Check: access. Premium players only.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,^q,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^q
Premium Check: access. Premium players only.
^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.