RUST METRICSFlight deck · live data
Data live Servers11,847 Players98,615 Populated3,861 Fresh wipes 3 h535 Scan5 min
‹ All servers176.57.135.31:28300
Online Full Queue Fresh wipe Wipe due No query

RustMayhemAus

Online 176.57.135.31:28300 checked 10m ago

quad pvesoftcore
COM 1 · connect

Server instruments

last reading Thu 19:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 57 SERVER FPS

Server fps

48 h low 28 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 115,713 ×1000

Entities

48 h range 115,577–118,015 · memory 4,369 MB
1239 ET SINCE RESTART 5D 08H

Uptime

5 days 8 hours since its last restart, at the last reading
7-day average0peak 1
Rank#9,377top 42%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Memory4,369MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct25 Oct29 Oct

Top 42% of all ranked servers, and #487 of the quad servers (top 58%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 05:34 UTC5d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on RustMayhemAus?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 6 hours in.

What wipe timing does RustMayhemAus follow?

To tell the rhythm of RustMayhemAus, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 5 days 10 hours ago.

Tags

Which tags does RustMayhemAus carry, and what do they mean?

Tags published by RustMayhemAus, read by the game's server browser: gmsoftcore (Game mode): Check: ruleset. Softcore, the easier option; mp50 (Max players): 50 slots in total; ts4 (Group limit): You may team up with at most 4; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^p (PvE): No fighting between players: the world itself is the hazard. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RustMayhemAus?

On Rust Metrics, RustMayhemAus sits in these lists: Rust community servers: live readings and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE and Softcore; Server tag: PvE ^p; Group limit: Quad; Last wipe: In the last week.

Player count

Where does RustMayhemAus sit in the rankings?

Player hours over seven days put RustMayhemAus at #9,377, in the top 42% of all ranked servers. Check: group rank. #487 among quad servers.

What is the population on RustMayhemAus?

0 of 50 slots are filled on RustMayhemAus right now. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 0 players, at 22:00 UTC over the last 48 hours.

Operator and location

What location is RustMayhemAus hosted in?

No region tag on RustMayhemAus. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 176.57.135.31:28300.

What Rust version is RustMayhemAus on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by RustMayhemAus. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for RustMayhemAus?

Reading: 57 server fps on average across the last 48 hours. It never dropped below 28. Check: entities. The peak was 118,015, counting buildings, deployables and the rest of the world. Memory peak: 4,558 MB. What players call lag comes from low fps and an entity count on the rise.

Is RustMayhemAus up, and how often does it stay up?

Reading: online. RustMayhemAus answers right now. Check: restart. The uptime it reports puts the last restart about 5 days 8 hours ago. Uptime for the last 7 full days: 114 of 168 hours, or 68%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on RustMayhemAus?

Reading the name gives no gather rate for RustMayhemAus. The group cap is 4 players, read as quad. softcore, Facepunch's lighter mode: some loot is kept — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is RustMayhemAus on?

From seed 2147483647, the game generates the procedural map on RustMayhemAus. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to RustMayhemAus?

Press F1 in Rust and enter client.connect 176.57.135.31:28300. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmsoftcore,cs168909,ts4

Game

gmsoftcore
Game mode Check: ruleset. Softcore, the easier option.
mp50
Max players 50 slots in total.
ts4
Group limit You may team up with at most 4.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.