[eu_10x_max8] Local server
Offline EU · uk1 176.223.44.243:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers, top 79% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 21:18 UTC3d ago | 1 | – | running | 0 |
| Fri 23 Oct, 17:13 UTC5d ago | 1 | halved by day 1 | 2.2 days | 0 |
| Wed 21 Oct, 16:16 UTC7d ago | 1 | – | 2 days | 0 |
| Sun 18 Oct, 09:47 UTC11d ago | 1 | held half | 3.3 days | 1 |
| Fri 16 Oct, 15:55 UTC12d ago | 1 | – | 1.7 days | 1 |
| Thu 15 Oct, 19:03 UTC13d ago | 1 | – | 0.9 days | 0 |
| Wed 14 Oct, 17:05 UTC14d ago | 1 | – | 1.1 days | 1 |
| Sun 11 Oct, 17:39 UTC17d ago | 1 | held half | 3 days | 0 |
| Wed 7 Oct, 18:02 UTC21d ago | – | – | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 495/550
- 106/400
- 65/150
- 91/100
- 22/100
- 18/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on [eu_10x_max8] Local server?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. When it didn't hold, by day 1 it fell below half.
How often does [eu_10x_max8] Local server wipe, and when?
There is no next wipe to predict: [eu_10x_max8] Local server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 5 days 19 hours ago the current world was made.
Tags
Which tags does [eu_10x_max8] Local server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): 75 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $ruk1 (Region code): uk1 is the region code on record; ^t (Tutorial on): New here? Facepunch's tutorial can be your start; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Europe is the browser category it sits in from [eu_10x_max8] Local server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [eu_10x_max8] Local server appear in Rust Metrics lists and filters?
On Rust Metrics, [eu_10x_max8] Local server sits in these lists: Rust tutorial servers, 10x Rust servers, EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 10x.
Population
Where does [eu_10x_max8] Local server sit in the rankings?
Player hours over the last seven days put [eu_10x_max8] Local server at #10,543, #2,301 in Europe, in the top 47% of all ranked servers.
How full does [eu_10x_max8] Local server get?
Reading for [eu_10x_max8] Local server: offline at this moment; last seen 2 days 16 hours ago. Check: players over seven days. Average 0, peak 1.
Operator and location
Which location does [eu_10x_max8] Local server run from?
The EU tag puts [eu_10x_max8] Local server in Europe, and its region code is uk1. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 176.223.44.243:28015.
What Rust version is [eu_10x_max8] Local server on?
Reading: [eu_10x_max8] Local server, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on [eu_10x_max8] Local server, and is it online?
Check: connection. [eu_10x_max8] Local server is offline at this moment. Last contact was 2 days 16 hours ago. Reading: 9% uptime over the last 7 full days. It was up 15 of 168 hours. Check: first contact. Rust Metrics logged it on 11 October 2026.
Settings and map
What settings and rules apply on [eu_10x_max8] Local server?
Gather rate check: 10x. That comes from the name [eu_10x_max8] Local server. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Join
What do you do to join [eu_10x_max8] Local server?
To join: start Rust, press F1 and type client.connect 176.223.44.243:28015. Or press Launch Rust here and Steam opens the game and connects you.