RUST METRICSFlight deck · live data
Data live Servers11,722 Players62,389 Populated3,280 Fresh wipes 3 h180 Scan5 min
‹ All servers176.15.141.182:28015
Offline Full Queue Fresh wipe Wipe due No query

MyServer (TEST)

Offline 176.15.141.182:28015 checked 7d ago

moddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,335top 69%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does MyServer (TEST) wipe?

The rhythm of MyServer (TEST)'s wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 10 days 15 hours ago the current world was made.

Tags

Which tags does MyServer (TEST) carry, and what do they mean?

Tags published by MyServer (TEST), read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): Slots: 100; ts10 (Group limit): Teams are capped at 10; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does MyServer (TEST) appear in Rust Metrics lists and filters?

These Rust Metrics lists carry MyServer (TEST): Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does MyServer (TEST) sit in the rankings?

Player hours over seven days put MyServer (TEST) at #15,335, in the top 69% of all ranked servers.

What player count does MyServer (TEST) carry?

Status for MyServer (TEST): offline. Last seen 7 days 14 hours ago. Check: player average. 0 over the last seven days.

Server details

Which location does MyServer (TEST) run from?

No region comes from MyServer (TEST). Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 176.15.141.182:28015.

What Rust version is MyServer (TEST) on?

Rust network protocol 2634 and build 167781 on Windows is the build MyServer (TEST) runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on MyServer (TEST), and is it online?

Reading: offline. MyServer (TEST) last answered 7 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.

Rules and settings

How is MyServer (TEST) configured, and what rules are in force?

Reading the name gives no gather rate for MyServer (TEST). Check: group limit. Up to 10 players. The mode is pve. Note the following: no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is off.

How to join

How can you get onto MyServer (TEST)?

To join: start Rust, press F1 and type client.connect 176.15.141.182:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^p,gmvanilla,cs167781,ts10,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp100
Max players Slots: 100.
ts10
Group limit Teams are capped at 10.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Game build reading: 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.