RUST METRICSFlight deck · live data
Data live Servers11,821 Players96,636 Populated3,859 Fresh wipes 3 h527 Scan5 min
‹ All servers176.15.141.160:28015
Offline Full Queue Fresh wipe Wipe due No query

MyServer (TEST)

Offline 176.15.141.160:28015 checked 6d ago

moddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#12,368top 55%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does MyServer (TEST) follow?

To tell the rhythm of MyServer (TEST), too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 28 days 2 hours ago.

Lists and filters

How should you read the tags on MyServer (TEST)?

Tags published by MyServer (TEST), read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts10 (Group limit): Team cap: 10; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does MyServer (TEST) appear in Rust Metrics lists and filters?

On Rust Metrics, MyServer (TEST) sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does MyServer (TEST) sit in the rankings?

Ranking for MyServer (TEST): #12,368 on seven-day player hours, top 55% of all ranked servers.

What is the population on MyServer (TEST)?

MyServer (TEST) is not responding; status offline, last seen 6 days 9 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Server

Where does MyServer (TEST) sit?

Reading: location. MyServer (TEST) gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 176.15.141.160:28015.

What Rust version is MyServer (TEST) on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by MyServer (TEST). Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on MyServer (TEST), and is it online?

Reading: offline. MyServer (TEST) last answered 6 days 9 hours ago. Uptime for the last 5 full days: 0 of 120 hours, or 0%. The first sighting on Rust Metrics was 23 October 2026.

Rules and settings

How is MyServer (TEST) configured, and what rules are in force?

Check: gather rate. The name MyServer (TEST) does not state one. Check: group limit. Up to 10 players. The mode is pve. Note the following: fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.

Connection

How can you get onto MyServer (TEST)?

To join: start Rust, press F1 and type client.connect 176.15.141.160:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players Slots: 100.
ts10
Group limit Team cap: 10.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.