RUST METRICSFlight deck · live data
Data live Servers11,908 Players102,404 Populated3,970 Fresh wipes 3 h409 Scan5 min
‹ All servers176.124.17.231:28115
Offline Full Queue Fresh wipe Wipe due No query

Rust Hunter | LOCAL TEST

Offline 176.124.17.231:28115 checked 8d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,423top 69%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Rust Hunter | LOCAL TEST wipe, and when?

Its rhythm cannot be told from the wipes of Rust Hunter | LOCAL TEST on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 9 days 12 hours ago the current world was made.

Lists and filters

How should you read the tags on Rust Hunter | LOCAL TEST?

Tags published by Rust Hunter | LOCAL TEST, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts5 (Group limit): Teams are capped at 5; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Rust Hunter | LOCAL TEST appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Rust Hunter | LOCAL TEST: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does Rust Hunter | LOCAL TEST hold among Rust servers?

Player hours over seven days put Rust Hunter | LOCAL TEST at #15,423, in the top 69% of all ranked servers.

How full does Rust Hunter | LOCAL TEST get?

Status for Rust Hunter | LOCAL TEST: offline. Last seen 8 days 12 hours ago.

Server details

What location is Rust Hunter | LOCAL TEST hosted in?

Reading: location. Rust Hunter | LOCAL TEST gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 176.124.17.231:28115.

What Rust version is Rust Hunter | LOCAL TEST on?

Reading: Rust Hunter | LOCAL TEST, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Rust Hunter | LOCAL TEST, and is it online?

Check: connection. Rust Hunter | LOCAL TEST is offline at this moment. Last contact was 8 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 20 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does Rust Hunter | LOCAL TEST enforce, and what are its settings?

Reading the name gives no gather rate for Rust Hunter | LOCAL TEST. Group size, maximum: 5 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is Rust Hunter | LOCAL TEST on?

Check: map. Procedural, generated by the game, on Rust Hunter | LOCAL TEST.

How to join

How do you connect to Rust Hunter | LOCAL TEST?

To join: start Rust, press F1 and type client.connect 176.124.17.231:28115. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts5,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp5
Max players 5 slots in total.
ts5
Group limit Teams are capped at 5.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.