Buzzard
Offline 174.59.15.103:28015 checked 8h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:07 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 257/999
- 127/999
- 34/150
- 37/100
- 29/100
- 44/100
Quick answers
from the figures on this pageReset cycle
What happens on Buzzard when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does Buzzard follow?
To tell the rhythm of Buzzard, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 26 days 17 hours ago.
Tag meanings
Which tags does Buzzard carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^c (Creative): Sandbox building, with no gathering and free choice of build; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from Buzzard. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Buzzard appear in Rust Metrics lists and filters?
On Rust Metrics, Buzzard sits in these lists: Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Reading: server list filters. It comes up under Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does Buzzard hold among Rust servers?
Ranking for Buzzard: #15,323 on seven-day player hours, top 69% of all ranked servers.
How full does Buzzard get?
Status for Buzzard: offline. Last seen 8 hours ago. A seven-day average of 0 players is the reading.
Operator and location
Which location does Buzzard run from?
Reading: location. Buzzard gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 174.59.15.103:28015.
What Rust version is Buzzard on?
Rust network protocol 2635 and build 168909 on Linux is the build Buzzard runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Buzzard, and is it online?
Reading: offline. Buzzard last answered 8 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is Buzzard configured, and what rules are in force?
Check: gather rate. The name Buzzard does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is build & creative. Note the following: no gathering; sandbox building instead. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on Buzzard?
Check: map. Procedural, generated by the game, on Buzzard.
Join
How can you get onto Buzzard?
Check: join. Open Rust, press F1, then enter client.connect 174.59.15.103:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.