[US] Helix Staging 10x | Vanilla | Weekly
Online 174.57.83.70:28030 checked 6m ago
Server instruments
last reading Wed 11:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 51 · below 20 is lag, below 10 is badEntities
48 h range 85,929–88,520 · memory 4,564 MBUptime
11 days 11 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 65/200
- 118/150
- 8/50
- 6/100
- 7/150
- 8/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does [US] Helix Staging 10x | Vanilla | Weekly follow?
Its rhythm cannot be told from the wipes of [US] Helix Staging 10x | Vanilla | Weekly on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 28 days 18 hours ago.
Tags
Which tags does [US] Helix Staging 10x | Vanilla | Weekly carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166235 (Build): Game build reading: 166235; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; rustmaps (Custom tag): Owner or plugin definition: this tag is not a standard Rust one from [US] Helix Staging 10x | Vanilla | Weekly. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does [US] Helix Staging 10x | Vanilla | Weekly appear in Rust Metrics lists and filters?
On Rust Metrics, [US] Helix Staging 10x | Vanilla | Weekly sits in these lists: 10x Rust servers, Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.
Player count
What position does [US] Helix Staging 10x | Vanilla | Weekly hold among Rust servers?
Player hours over seven days put [US] Helix Staging 10x | Vanilla | Weekly at #15,261, in the top 69% of all ranked servers.
What player count does [US] Helix Staging 10x | Vanilla | Weekly carry?
0 of 10 slots are filled on [US] Helix Staging 10x | Vanilla | Weekly right now. Check: players over seven days. Average 0, peak 1.
Operator and location
What location is [US] Helix Staging 10x | Vanilla | Weekly hosted in?
Reading: location. Nothing in the tags, but the name of [US] Helix Staging 10x | Vanilla | Weekly points to North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 174.57.83.70:28030.
What Rust version is [US] Helix Staging 10x | Vanilla | Weekly on?
Version check: Rust network protocol 2634 and build 166235 on Windows, run by [US] Helix Staging 10x | Vanilla | Weekly. To get in, your game needs the same protocol; Steam applies the update.
Is performance on [US] Helix Staging 10x | Vanilla | Weekly within range?
Reading: 78 server fps on average across the last 48 hours. It never dropped below 51. Check: entities. The peak was 88,520, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,448 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is [US] Helix Staging 10x | Vanilla | Weekly, and is it online now?
Reading: online. [US] Helix Staging 10x | Vanilla | Weekly answers right now. Check: restart. The uptime it reports puts the last restart about 11 days 11 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 16 October 2026, recorded by Rust Metrics.
Map and rules
How is [US] Helix Staging 10x | Vanilla | Weekly configured, and what rules are in force?
Gather rate check: 10x. That comes from the name [US] Helix Staging 10x | Vanilla | Weekly. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on [US] Helix Staging 10x | Vanilla | Weekly?
Size 4,000, custom map, on [US] Helix Staging 10x | Vanilla | Weekly. The file is published and downloadable here.
Connection
How do you connect to [US] Helix Staging 10x | Vanilla | Weekly?
Press F1 in Rust and enter client.connect 174.57.83.70:28030. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.