Scavenger Isle - Local Dev
Offline 174.114.223.30:28025 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:50 UTC FW28d ago | 1 | – | running | 0 |
| Wed 30 Sep, 15:27 UTC29d ago | 1 | – | 1.2 days | 0 |
| Mon 28 Sep, 08:54 UTC31d ago | 1 | held half | 2.3 days | 1 |
| Sun 27 Sep, 22:21 UTC32d ago | 1 | – | 0.4 days | 0 |
| Sat 26 Sep, 02:13 UTC33d ago | 1 | – | 1.8 days | 0 |
| Thu 17 Sep, 23:16 UTC41d ago | 1 | halved by day 2 | 8.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 269/2000
- 214/2000
- 81/200
- 18/200
- 59/300
- 23/100
Quick answers
from the figures on this pageReset cycle
What happens on Scavenger Isle - Local Dev when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 21 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 2 when it didn't.
When does Scavenger Isle - Local Dev wipe?
There is no next wipe to predict: Scavenger Isle - Local Dev wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 28 days 2 hours ago the current world was made.
Lists and filters
How should you read the tags on Scavenger Isle - Local Dev?
These are the tags Scavenger Isle - Local Dev publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166822 (Build): Game build reading: 166822; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Scavenger Isle - Local Dev appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Scavenger Isle - Local Dev: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does Scavenger Isle - Local Dev hold among Rust servers?
Ranking for Scavenger Isle - Local Dev: #14,945 on seven-day player hours, top 67% of all ranked servers.
What player count does Scavenger Isle - Local Dev carry?
Reading for Scavenger Isle - Local Dev: offline at this moment; last seen 23 days 20 hours ago.
Server
Which location does Scavenger Isle - Local Dev run from?
No region comes from Scavenger Isle - Local Dev. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 174.114.223.30:28025.
What Rust version is Scavenger Isle - Local Dev on?
Version check: Rust network protocol 2634 and build 166822 on Windows, run by Scavenger Isle - Local Dev. Matching protocol is required to join. Let Steam update your game.
Is Scavenger Isle - Local Dev up, and how often does it stay up?
Scavenger Isle - Local Dev reports offline. The last reading came 23 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 15 September 2026.
Rules and settings
What settings and rules apply on Scavenger Isle - Local Dev?
Reading the name gives no gather rate for Scavenger Isle - Local Dev. 8 players per group, the default value. Mode check gives pve; other players are not fought. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
What map is Scavenger Isle - Local Dev on?
The game generates a procedural map for Scavenger Isle - Local Dev.
Connection
How can you get onto Scavenger Isle - Local Dev?
Press F1 in Rust and enter client.connect 174.114.223.30:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.