RUST METRICSFlight deck · live data
Data live Servers11,591 Players34,139 Populated2,831 Fresh wipes 3 h62 Scan5 min
‹ All servers173.90.239.20:28015
Offline Full Queue Fresh wipe Wipe due No query

Always Small Maps 2x

Offline 173.90.239.20:28015 checked 27d ago

2x moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,773top 70%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Always Small Maps 2x follow?

To tell the rhythm of Always Small Maps 2x, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 27 days 12 hours ago.

Tags

How should you read the tags on Always Small Maps 2x?

These are the tags Always Small Maps 2x publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Always Small Maps 2x appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Always Small Maps 2x: 2x Rust servers, checked live and Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.

Population

What position does Always Small Maps 2x hold among Rust servers?

Player hours over seven days put Always Small Maps 2x at #16,773, in the top 70% of all ranked servers.

What player count does Always Small Maps 2x carry?

Status for Always Small Maps 2x: offline. Last seen 27 days 12 hours ago.

Operator and location

What location is Always Small Maps 2x hosted in?

No region tag on Always Small Maps 2x. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 173.90.239.20:28015.

What Rust version is Always Small Maps 2x on?

Rust network protocol 2633 and build 165217 on Windows is the build Always Small Maps 2x runs. To get in, your game needs the same protocol; Steam applies the update.

Is Always Small Maps 2x up, and how often does it stay up?

Check: connection. Always Small Maps 2x is offline at this moment. Last contact was 27 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 30 September 2026, recorded by Rust Metrics.

Map and rules

How is Always Small Maps 2x configured, and what rules are in force?

The name carries the rate: 2x gather on Always Small Maps 2x. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

How to join

What do you do to join Always Small Maps 2x?

To join: start Rust, press F1 and type client.connect 173.90.239.20:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.