RUST METRICSFlight deck · live data
Data live Servers11,704 Players51,358 Populated3,284 Fresh wipes 3 h142 Scan5 min
‹ All servers173.90.239.20:28015
Online Full Queue Fresh wipe Wipe due No query

Always Small Maps 2x less decay

Online 173.90.239.20:28015 checked 9m ago

2x moddedcarbon
COM 1 · connect

Server instruments

last reading Tue 23:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 232 SERVER FPS

Server fps

48 h low 230 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 45,949 ×1000

Entities

48 h range 43,463–46,136 · memory 2,216 MB
1239 ET SINCE RESTART 2D 06H

Uptime

2 days 6 hours since its last restart, at the last reading
7-day average0peak 2
Rank#7,409top 33%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Memory2,216MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75101:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 01:38 UTC17d ago 2 – running 0
Thu 1 Oct, 21:14 UTC FW26d ago 2 held half 8.2 days 0
Fri 25 Sep, 23:39 UTC32d ago 3 halved by day 2 5.9 days 1
Fri 25 Sep, 16:11 UTC32d ago 3 – 0.3 days 0
Thu 24 Sep, 16:44 UTC33d ago 1 – 1 days 0
Thu 24 Sep, 08:50 UTC33d ago 1 – 0.3 days 0
Sat 19 Sep, 22:11 UTC38d ago 1 held half 4.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Always Small Maps 2x less decay when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 14 hours in. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. When it didn't hold, by day 2 it fell below half.

What wipe timing does Always Small Maps 2x less decay follow?

There is no next wipe to predict: Always Small Maps 2x less decay wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 3 hours ago.

Lists and filters

Which tags does Always Small Maps 2x less decay carry, and what do they mean?

These are the tags Always Small Maps 2x less decay publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Always Small Maps 2x less decay appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Always Small Maps 2x less decay: 2x Rust servers, checked live and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.

Player count

What position does Always Small Maps 2x less decay hold among Rust servers?

Player hours over seven days put Always Small Maps 2x less decay at #7,409, in the top 33% of all ranked servers.

What player count does Always Small Maps 2x less decay carry?

Current headcount on Always Small Maps 2x less decay: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 0 players, at 18:00 UTC over the last 48 hours.

Server

Which location does Always Small Maps 2x less decay run from?

Reading: location. Always Small Maps 2x less decay gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 173.90.239.20:28015.

What Rust version is Always Small Maps 2x less decay on?

Rust network protocol 2635 and build 168909 on Windows is the build Always Small Maps 2x less decay runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Always Small Maps 2x less decay?

Check: fps. Average 238 server fps over the last 48 hours, low of 230. Within range. Reading: 46,136 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,259 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is Always Small Maps 2x less decay up, and how often does it stay up?

Check: connection. Always Small Maps 2x less decay is online at this moment. Check: restart. The uptime it reports puts the last restart about 2 days 6 hours ago. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. The first sighting on Rust Metrics was 18 September 2026.

Map and rules

How is Always Small Maps 2x less decay configured, and what rules are in force?

The name carries the rate: 2x gather on Always Small Maps 2x less decay. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

What map is Always Small Maps 2x less decay on?

Check: map. Procedural, size 3,000, seed 1305954996, generated by the game on Always Small Maps 2x less decay. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto Always Small Maps 2x less decay?

Press F1 in Rust and enter client.connect 173.90.239.20:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.