RUST METRICSFlight deck · live data
Data live Servers11,842 Players74,292 Populated3,699 Fresh wipes 3 h224 Scan5 min
‹ All servers173.244.231.14:28020
Online Full Queue Fresh wipe Wipe due No query

Gooners Island | PvE Locked | Small US East | Public

Online NA 173.244.231.14:28020 checked 10m ago

biweekly wipes vanillapve
COM 1 · connect

Server instruments

last reading Thu 12:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 180 SERVER FPS

Server fps

48 h low 70 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 64,426 ×1000

Entities

48 h range 64,426–66,950 · memory 2,631 MB
1239 ET SINCE RESTART 4D 15H

Uptime

4 days 15 hours since its last restart, at the last reading
7-day average0peak 3
Rank#5,433top 24% · #910 in NA
Last wipe13d agobiweekly schedule
Next wipe5hThu 29 Oct, 19:11 UTC
Memory2,631MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5214:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 19:11 UTC, in 5h. Its biweekly schedule tag · low confidence

usual gap7.1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 2.5

Coming wipes

  1. WPT 1Thu 29 Oct, 19:11 UTC5h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 5hFW
  3. WPT 3Thu 12 Nov, 19:11 UTC14d 5h
  4. WPT 4Thu 26 Nov, 19:11 UTC28d 5h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 5hFW
  6. WPT 6Thu 10 Dec, 19:11 UTC42d 5h

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:11 UTC13d ago 2 – running 0
Thu 8 Oct, 16:55 UTC20d ago 2 held half 7.1 days 0
Thu 1 Oct, 21:06 UTC FW27d ago 3 halved by day 3 6.8 days 1
Sat 19 Sep, 00:17 UTC40d ago 4 halved by day 2 12.9 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Gooners Island | PvE Locked | Small US East | Public?

An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 24 hours. Above half that peak the crowd stayed until the next wipe in 33% of recent wipes. It fell below half by day 2.5 when it didn't.

What wipe timing does Gooners Island | PvE Locked | Small US East | Public follow?

Its tag guides the prediction: too few of Gooners Island | PvE Locked | Small US East | Public's wipes are on record to confirm its schedule. Due on Thursday 29 October at 19:11 UTC is its next wipe. The world it runs now was made 13 days 18 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.

Lists and filters

How should you read the tags on Gooners Island | PvE Locked | Small US East | Public?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^p (PvE): No fighting between players: the world itself is the hazard; NA (North America): North America is the browser category it sits in from Gooners Island | PvE Locked | Small US East | Public. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Gooners Island | PvE Locked | Small US East | Public appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Gooners Island | PvE Locked | Small US East | Public: Rust community servers: live readings, Rust PvE servers, North America: server readout and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v and PvE ^p; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player count

Where does Gooners Island | PvE Locked | Small US East | Public sit in the rankings?

Ranked by seven-day player hours, Gooners Island | PvE Locked | Small US East | Public sits at #5,433 and #910 in North America, inside the top 24%.

How full does Gooners Island | PvE Locked | Small US East | Public get?

0 of 50 slots are filled on Gooners Island | PvE Locked | Small US East | Public right now. Check: players over seven days. Average 0, peak 3. Average at the busiest hour was 1 players, at 23:00 UTC over the last 48 hours.

Server details

What location is Gooners Island | PvE Locked | Small US East | Public hosted in?

Reading: location. The NA tag puts Gooners Island | PvE Locked | Small US East | Public in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 173.244.231.14:28020.

What Rust version is Gooners Island | PvE Locked | Small US East | Public on?

Rust network protocol 2635 and build 168909 on Windows is the build Gooners Island | PvE Locked | Small US East | Public runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Gooners Island | PvE Locked | Small US East | Public?

Reading: 160 server fps on average across the last 48 hours. It never dropped below 70. Check: entities. The peak was 66,950, counting buildings, deployables and the rest of the world. Memory peak: 2,631 MB. What players call lag comes from low fps and an entity count on the rise.

Is Gooners Island | PvE Locked | Small US East | Public up, and how often does it stay up?

Gooners Island | PvE Locked | Small US East | Public reports online. Status: normal. Reading: uptime. About 4 days 15 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on Gooners Island | PvE Locked | Small US East | Public?

Reading the name gives no gather rate for Gooners Island | PvE Locked | Small US East | Public. 8 players per group, the default value. pve, other players are not fought — that is the game mode. Under Community in the server browser you will find it. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.

What map is Gooners Island | PvE Locked | Small US East | Public on?

Size 3,500 and seed 699311: the game generates the procedural map on Gooners Island | PvE Locked | Small US East | Public from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How do you connect to Gooners Island | PvE Locked | Small US East | Public?

Press F1 in Rust and enter client.connect 173.244.231.14:28020. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.