Section Alpha EU Main | Invite Only | Testing
Online EU 173.240.150.58:19590 checked 9m ago
Server instruments
last reading Thu 20:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 151 · below 20 is lag, below 10 is badEntities
48 h range 82,679–93,918 · memory 4,338 MBUptime
16 h 26 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 87% in EU, and #615 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/50
- 3/101
- 110/250
- 133/300
- 6/200
- 4/100
Quick answers
from the figures on this pageReset cycle
How often does Section Alpha EU Main | Invite Only | Testing wipe, and when?
From the force wipe, the next wipe of Section Alpha EU Main | Invite Only | Testing is an estimate. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 27 days 13 hours ago. A monthly wipe schedule is published in its tags.
Tags
How should you read the tags on Section Alpha EU Main | Invite Only | Testing?
Tags published by Section Alpha EU Main | Invite Only | Testing, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): The server runs game build 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; ^q (Premium): Premium status is required to join; EU (Europe): Europe is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Section Alpha EU Main | Invite Only | Testing appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Section Alpha EU Main | Invite Only | Testing: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly.
Occupancy
Where does Section Alpha EU Main | Invite Only | Testing sit in the rankings?
Top 68% of all ranked servers: Section Alpha EU Main | Invite Only | Testing takes #15,268 on seven-day player hours and #2,528 in Europe. The quad group places it at #615.
What player count does Section Alpha EU Main | Invite Only | Testing carry?
0 of 100 slots are filled on Section Alpha EU Main | Invite Only | Testing right now. A seven-day average of 0 players is the reading.
Server
Where does Section Alpha EU Main | Invite Only | Testing sit?
Its EU tag places Section Alpha EU Main | Invite Only | Testing in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 173.240.150.58:19590.
What Rust version is Section Alpha EU Main | Invite Only | Testing on?
Rust network protocol 2634 and build 167231 on Linux is the build Section Alpha EU Main | Invite Only | Testing runs. Matching protocol is required to join. Let Steam update your game.
Is performance on Section Alpha EU Main | Invite Only | Testing within range?
Over the last 48 hours the average was 188 server fps; the floor was 151. Reading: 93,918 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 5,008 MB. Expect lag when fps falls and entities climb.
Is Section Alpha EU Main | Invite Only | Testing up, and how often does it stay up?
Check: connection. Section Alpha EU Main | Invite Only | Testing is online at this moment. Check: restart. The uptime it reports puts the last restart about 16 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 6 October 2026.
Rules and settings
How is Section Alpha EU Main | Invite Only | Testing configured, and what rules are in force?
Reading the name gives no gather rate for Section Alpha EU Main | Invite Only | Testing. Groups stop at 4 players. The label given is quad. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Premium status is required to join. VAC is on. That is Valve's anti-cheat.
What map is Section Alpha EU Main | Invite Only | Testing on?
From seed 1, the game generates the procedural map on Section Alpha EU Main | Invite Only | Testing. Its size is 6,000. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name 6K MAP BY TWOFISH.
Connection
How do you connect to Section Alpha EU Main | Invite Only | Testing?
Press F1 in Rust and enter client.connect 173.240.150.58:19590. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. Premium status is required to join.
