BeanTownPlus
Online 173.240.145.198:9000 checked 8m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 189 · below 20 is lag, below 10 is badEntities
48 h range 46,636–49,076 · memory 2,108 MBUptime
6 days 13 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 49/200
- 37/200
- 19/200
- 12/150
- 17/200
- 10/200
Quick answers
from the figures on this pageReset cycle
When does BeanTownPlus wipe?
The rhythm of BeanTownPlus's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 8 days 20 hours ago.
Tags
How should you read the tags on BeanTownPlus?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^p (PvE): No fighting between players: the world itself is the hazard from BeanTownPlus. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show BeanTownPlus?
These Rust Metrics lists carry BeanTownPlus: Rust community servers: live readings, Rust PvE servers and Vanilla Rust servers, live. Reading: server list filters. It comes up under Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does BeanTownPlus hold among Rust servers?
Ranking for BeanTownPlus: #5,303 on seven-day player hours, top 24% of all ranked servers.
How full does BeanTownPlus get?
0 of 40 slots are filled on BeanTownPlus right now. Seven-day check: 0 players on average. Peak reading: 2. Check: 48-hour peak. 18:00 UTC, 0 players on average.
Server details
What location is BeanTownPlus hosted in?
No region comes from BeanTownPlus. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 173.240.145.198:9000.
What Rust version is BeanTownPlus on?
Reading: BeanTownPlus, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
Is performance on BeanTownPlus within range?
Check: fps. Average 225 server fps over the last 48 hours, low of 189. Within range. Check: entities. The peak was 49,076, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,678 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is BeanTownPlus, and is it online now?
Reading: online. BeanTownPlus answers right now. Check: restart. The uptime it reports puts the last restart about 6 days 13 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 20 October 2026, recorded by Rust Metrics.
Map and rules
How is BeanTownPlus configured, and what rules are in force?
No gather rate appears in the name: BeanTownPlus. The group cap is 8 players, which is the default in the game. Mode check gives pve; no combat against other players. Listing: Community server. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
What map is BeanTownPlus on?
From seed 1, the game generates the procedural map on BeanTownPlus. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join BeanTownPlus?
Check: join. Open Rust, press F1, then enter client.connect 173.240.145.198:9000. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.